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- Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\levels\MOVIE\Movie.ZIT
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- Exported from D:\inline\movie\xrefs\movie_A.max
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Textures
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 NumMaterials:  1 NumFaces:  164 NumVerts:  208 - terrain_NPCtombstone
 NumMaterials:  4 NumFaces:  169 NumVerts:  274 - terrain_hauntedfence01
 NumMaterials:  2 NumFaces:  115 NumVerts:  128 - ScriptObj_chainshadow_partone
 NumMaterials:  4 NumFaces:   80 NumVerts:  118 - terrain_backqpipesB
 NumMaterials:  1 NumFaces:  208 NumVerts:  160 - terrain_upperbowlrail
 NumMaterials:  2 NumFaces:    8 NumVerts:   16 - terrain_upperbowlstains
 NumMaterials:  1 NumFaces:   60 NumVerts:  120 - terrain_logostickers08
 NumMaterials:  2 NumFaces:  208 NumVerts:  388 - terrain_decking20
 NumMaterials:  3 NumFaces:  137 NumVerts:  120 - terrain_streambed05
 NumMaterials:  4 NumFaces:  160 NumVerts:  229 - terrain_streambed03
 NumMaterials:  3 NumFaces:  193 NumVerts:  167 - terrain_streambed02
 NumMaterials:  3 NumFaces:  198 NumVerts:  176 - terrain_streambed04
 NumMaterials:  2 NumFaces:  196 NumVerts:  243 - ScriptObj_wickedtree_before
 NumMaterials:  1 NumFaces:   87 NumVerts:   98 - terrain_ashshadow01
 NumMaterials:  1 NumFaces:  108 NumVerts:  180 - terrain_creekgrindrail02
 NumMaterials:  1 NumFaces:   82 NumVerts:  144 - terrain_creekgrindrail03
 NumMaterials:  1 NumFaces:  280 NumVerts:  310 - terrain_waterfountain01
 NumMaterials:  2 NumFaces:   60 NumVerts:   68 - terrain_vents01
 NumMaterials:  2 NumFaces:   60 NumVerts:   68 - terrain_vents02
 NumMaterials:  2 NumFaces:   88 NumVerts:  115 - ScriptObj_chainshadow_parttwo
 NumMaterials:  1 NumFaces:  114 NumVerts:  130 - dynamicsdef_camera
 NumMaterials:  3 NumFaces:   38 NumVerts:   48 - terrain_cablegrind30
 NumMaterials:  1 NumFaces:   92 NumVerts:   93 - propdef_HVACB
 NumMaterials:  1 NumFaces:   62 NumVerts:  124 - terrain_guardrail11
 NumMaterials:  1 NumFaces:   48 NumVerts:   96 - terrain_guardrail12
 NumMaterials:  1 NumFaces:   64 NumVerts:  120 - terrain_guardrail13
 NumMaterials:  1 NumFaces:   68 NumVerts:  113 - terrain_guardrail14
 NumMaterials:  1 NumFaces:   68 NumVerts:  136 - terrain_guardrail15
 NumMaterials:  1 NumFaces:   40 NumVerts:   64 - terrain_guardrail16
 NumMaterials:  1 NumFaces:  403 NumVerts:  560 - terrain_mklogo
 NumMaterials:  1 NumFaces:  114 NumVerts:  186 - terrain_guardrail07
 NumMaterials:  2 NumFaces:  244 NumVerts:  219 - terrain_transition_lab02
 NumMaterials:  1 NumFaces:  230 NumVerts:  460 - terrain_crateA02
 NumMaterials:  6 NumFaces:  225 NumVerts:  316 - terrain_cemeterywall03
 NumMaterials:  6 NumFaces:  152 NumVerts:  221 - terrain_cemetarywall01
 NumMaterials:  4 NumFaces:   62 NumVerts:   97 - terrain_cemeterywall04
 NumMaterials:  4 NumFaces:  146 NumVerts:  196 - terrain_cemeterywall02
 NumMaterials:  5 NumFaces:  155 NumVerts:  220 - terrain_cemetarywall07
 NumMaterials:  1 NumFaces:   44 NumVerts:   40 - terrain_IWallHH01
 NumMaterials:  1 NumFaces:   48 NumVerts:   43 - terrain_IWallHH03
 NumMaterials:  2 NumFaces:  312 NumVerts:  340 - propdef_HVACA
 NumMaterials:  2 NumFaces:  142 NumVerts:  173 - propdef_HVACC
 NumMaterials:  1 NumFaces:   96 NumVerts:  112 - terrain_qpiperails10
 NumMaterials:  1 NumFaces:   68 NumVerts:   58 - terrain_qpiperails16
 NumMaterials:  2 NumFaces:  148 NumVerts:  133 - terrain_cablegrind01
 NumMaterials:  3 NumFaces:   44 NumVerts:   48 - terrain_cablegrind31
 NumMaterials:  2 NumFaces:   34 NumVerts:   39 - terrain_cablegrind32
 NumMaterials:  2 NumFaces:   26 NumVerts:   29 - terrain_cablegrind34
 NumMaterials:  6 NumFaces:   85 NumVerts:  171 - terrain_decal100
 NumMaterials:  6 NumFaces:   54 NumVerts:  108 - terrain_decal101
 NumMaterials:  4 NumFaces:   62 NumVerts:  118 - terrain_decal102
 NumMaterials:  5 NumFaces:   62 NumVerts:  114 - terrain_decal103
 NumMaterials:  4 NumFaces:   52 NumVerts:   86 - terrain_decal105
 NumMaterials:  1 NumFaces:   28 NumVerts:   56 - terrain_logostickers102
 NumMaterials:  1 NumFaces:   94 NumVerts:  188 - terrain_logostickers07
 NumMaterials:  1 NumFaces:   62 NumVerts:  124 - terrain_logostickers104
 NumMaterials:  1 NumFaces:   38 NumVerts:   76 - terrain_logostickers105
 NumMaterials:  1 NumFaces:   26 NumVerts:   52 - terrain_logostickers110
 NumMaterials:  1 NumFaces:   58 NumVerts:  116 - terrain_logostickers120
 NumMaterials:  1 NumFaces:   60 NumVerts:  120 - terrain_logostickers121
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_logostickers122
 NumMaterials:  1 NumFaces:   40 NumVerts:   80 - terrain_logostickers126
 NumMaterials:  1 NumFaces:   94 NumVerts:  188 - terrain_logostickers127
 NumMaterials:  4 NumFaces:  127 NumVerts:  152 - terrain_platform03
 NumMaterials:  3 NumFaces:   62 NumVerts:   84 - terrain_platform04
 NumMaterials:  3 NumFaces:   67 NumVerts:   84 - terrain_platform05
 NumMaterials:  2 NumFaces:  122 NumVerts:  244 - terrain_platformrail01
 NumMaterials:  1 NumFaces:  104 NumVerts:  201 - terrain_platformrail02
 NumMaterials:  2 NumFaces:   74 NumVerts:  148 - terrain_platformrail03
 NumMaterials:  4 NumFaces:   75 NumVerts:  111 - terrain_backqpipeA
 NumMaterials:  2 NumFaces:  130 NumVerts:  259 - terrain_platformrail10
 NumMaterials:  2 NumFaces:  114 NumVerts:  212 - terrain_platformrail11
 NumMaterials:  7 NumFaces:  129 NumVerts:  144 - terrain_bigqpipe01
 NumMaterials:  5 NumFaces:   78 NumVerts:  105 - terrain_platform06
 NumMaterials:  2 NumFaces:   96 NumVerts:  104 - terrain_insidewall20
 NumMaterials:  4 NumFaces:  138 NumVerts:  121 - terrain_cliff02
 NumMaterials:  4 NumFaces:  291 NumVerts:  261 - terrain_cliff03
 NumMaterials:  4 NumFaces:   86 NumVerts:  104 - terrain_cliff04
 NumMaterials:  2 NumFaces:   94 NumVerts:  172 - terrain_cemeterywall05
 NumMaterials:  2 NumFaces:   86 NumVerts:  161 - terrain_cemeterywall06
 NumMaterials:  2 NumFaces:   60 NumVerts:   96 - terrain_cemeterywall07
 NumMaterials:  3 NumFaces:   46 NumVerts:   58 - terrain_cablegrind41
 NumMaterials:  3 NumFaces:   62 NumVerts:   78 - terrain_cablegrind42
 NumMaterials:  2 NumFaces:  196 NumVerts:  243 - propdef_deadtreeB
 NumMaterials:  1 NumFaces:   36 NumVerts:   38 - propdef_qpiperaillong
 NumMaterials:  1 NumFaces:   48 NumVerts:   56 - propdef_qpiperailnormal
 NumMaterials:  1 NumFaces:   48 NumVerts:   56 - propdef_qpiperailnormalB
 NumMaterials:  2 NumFaces:  174 NumVerts:  217 - terrain_hauntedplanter02
 NumMaterials:  2 NumFaces:   84 NumVerts:   98 - terrain_cablegrind40
 NumMaterials:  1 NumFaces:   80 NumVerts:  124 - dynamicsdef_tombstoneD
 NumMaterials:  1 NumFaces:   44 NumVerts:   72 - dynamicsdef_tombstoneC
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_WickedGround
 NumMaterials:  2 NumFaces:  161 NumVerts:  150 - AnimObj_WrapBranch
 NumMaterials:  1 NumFaces:   64 NumVerts:  102 - animObj_groundcrack10
 NumMaterials:  1 NumFaces:   64 NumVerts:  102 - animObj_groundcrack08
 NumMaterials:  1 NumFaces:   64 NumVerts:  102 - animObj_groundcrack07
 NumMaterials:  1 NumFaces:   76 NumVerts:  120 - animObj_groundcrack05
 NumMaterials:  1 NumFaces:   76 NumVerts:  120 - animObj_groundcrack03
 NumMaterials:  1 NumFaces:   60 NumVerts:   96 - animObj_groundcrack01
 NumMaterials:  1 NumFaces:   64 NumVerts:  102 - animObj_groundcrack06
 NumMaterials:  1 NumFaces:   64 NumVerts:  102 - animObj_groundcrack09
 NumMaterials:  1 NumFaces:  164 NumVerts:  208 - animobj_tombstoneB02
 NumMaterials:  1 NumFaces:   40 NumVerts:   52 - animobj_tombstoneA01
 NumMaterials:  1 NumFaces:  164 NumVerts:  208 - animobj_tombstone
 NumMaterials:  1 NumFaces:   16 NumVerts:   18 - GlassDef_GlasspaneB
 NumMaterials:  2 NumFaces:    8 NumVerts:   16 - glassdef_windowframeA
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - MovableSoundDef_Ghost
 NumMaterials:  3 NumFaces:   38 NumVerts:   48 - terrain_cablegrind43
 NumMaterials:  1 NumFaces:   48 NumVerts:   72 - terrain_qpiperails40
 NumMaterials:  1 NumFaces:  104 NumVerts:   96 - terrain_qpiperails41
 NumMaterials:  2 NumFaces:  252 NumVerts:  161 - terrain_insidefloor11
 NumMaterials:  2 NumFaces:  290 NumVerts:  199 - terrain_insidefloor10
 NumMaterials:  2 NumFaces:  286 NumVerts:  266 - terrain_HHdividerwall03
 NumMaterials:  2 NumFaces:  268 NumVerts:  232 - terrain_HHdividerwall04
 NumMaterials:  2 NumFaces:   35 NumVerts:   35 - terrain_qpipe41
 NumMaterials:  2 NumFaces:  146 NumVerts:  108 - terrain_labcompbowl01
 NumMaterials:  1 NumFaces:  544 NumVerts:  670 - terrain_labspine01
 NumMaterials:  5 NumFaces:  225 NumVerts:  269 - terrain_qpipe43
 NumMaterials:  2 NumFaces:  463 NumVerts:  455 - terrain_labupperlevel01
 NumMaterials:  2 NumFaces:  170 NumVerts:  226 - terrain_worktable01
 NumMaterials:  1 NumFaces:  100 NumVerts:  196 - terrain_doorway
 NumMaterials:  2 NumFaces:  208 NumVerts:  338 - terrain_bookshelf01
 NumMaterials:  1 NumFaces:   78 NumVerts:  144 - terrain_buttress19
 NumMaterials:  1 NumFaces:   78 NumVerts:  144 - terrain_buttress21
 NumMaterials:  1 NumFaces:   78 NumVerts:  143 - terrain_buttress22
 NumMaterials:  1 NumFaces:   78 NumVerts:  141 - terrain_buttress23
 NumMaterials:  1 NumFaces:   78 NumVerts:  144 - terrain_buttress24
 NumMaterials:  1 NumFaces:   78 NumVerts:  140 - terrain_buttress25
 NumMaterials:  1 NumFaces:   78 NumVerts:  141 - terrain_buttress01
 NumMaterials:  1 NumFaces:   54 NumVerts:  106 - terrain_buttress27
 NumMaterials:  1 NumFaces:   78 NumVerts:  144 - terrain_buttress28
 NumMaterials:  1 NumFaces:   78 NumVerts:  144 - terrain_buttress29
 NumMaterials:  1 NumFaces:   78 NumVerts:  134 - terrain_buttress30
 NumMaterials:  1 NumFaces:   54 NumVerts:  106 - terrain_buttress31
 NumMaterials:  1 NumFaces:   78 NumVerts:  144 - terrain_buttress32
 NumMaterials:  2 NumFaces:  108 NumVerts:  216 - terrain_labdetails
 NumMaterials:  1 NumFaces:  564 NumVerts:  697 - terrain_bigpipe01
 NumMaterials:  1 NumFaces:   60 NumVerts:   94 - terrain_labbeam02
 NumMaterials:  1 NumFaces:   60 NumVerts:   94 - terrain_labbeam03
 NumMaterials:  1 NumFaces:   60 NumVerts:   94 - terrain_labbeam04
 NumMaterials:  1 NumFaces:   60 NumVerts:   94 - terrain_labbeam05
 NumMaterials:  1 NumFaces:   60 NumVerts:   94 - terrain_labbeam06
 NumMaterials:  1 NumFaces:  924 NumVerts: 1146 - terrain_bigpipe02
 NumMaterials:  1 NumFaces:  250 NumVerts:  222 - terrain_glasstube42
 NumMaterials:  2 NumFaces:  206 NumVerts:  215 - terrain_passage03
 NumMaterials:  6 NumFaces:   12 NumVerts:   20 - AnimObj_WoodenDoor01
 NumMaterials:  1 NumFaces:   24 NumVerts:   42 - doorR
 NumMaterials:  1 NumFaces:   24 NumVerts:   42 - doorL
 NumMaterials:  6 NumFaces:   12 NumVerts:   20 - AnimObj_WoodenDoor02
 NumMaterials:  1 NumFaces:   24 NumVerts:   42 - doorR
 NumMaterials:  1 NumFaces:   24 NumVerts:   42 - doorL
 NumMaterials:  6 NumFaces:   12 NumVerts:   20 - AnimObj_WoodenDoor03
 NumMaterials:  1 NumFaces:   24 NumVerts:   42 - doorR
 NumMaterials:  1 NumFaces:   24 NumVerts:   42 - doorL
 NumMaterials:  6 NumFaces:   12 NumVerts:   20 - AnimObj_WoodenDoor04
 NumMaterials:  1 NumFaces:   24 NumVerts:   42 - doorR
 NumMaterials:  1 NumFaces:   24 NumVerts:   42 - doorL
 NumMaterials:  2 NumFaces:  190 NumVerts:  203 - terrain_passage04
 NumMaterials:  2 NumFaces:  318 NumVerts:  305 - terrain_passage01
 NumMaterials:  5 NumFaces:   20 NumVerts:   22 - terrain_DummyElectric
 NumMaterials:  1 NumFaces:  210 NumVerts:  156 - terrain_glasstube43
 NumMaterials:  1 NumFaces:  220 NumVerts:  156 - terrain_glasstube44
 NumMaterials:  1 NumFaces:  170 NumVerts:  126 - terrain_glasstube45
 NumMaterials:  2 NumFaces:   56 NumVerts:   62 - scriptObj_wallridebox
 NumMaterials:  1 NumFaces:   80 NumVerts:   60 - terrain_glasstube50
 NumMaterials:  1 NumFaces:   90 NumVerts:   72 - terrain_glasstube51
 NumMaterials:  1 NumFaces:  430 NumVerts:  288 - propdef_electricgenerator
 NumMaterials:  1 NumFaces:  624 NumVerts:  772 - terrain_bigpipe03
 NumMaterials:  1 NumFaces:   70 NumVerts:   60 - terrain_glasstube52
 NumMaterials:  1 NumFaces:   70 NumVerts:   66 - terrain_glasstube53
 NumMaterials:  1 NumFaces:   90 NumVerts:   72 - terrain_glasstube01
 NumMaterials:  2 NumFaces:  224 NumVerts:  378 - terrain_tankcoversupport
 NumMaterials:  3 NumFaces:  144 NumVerts:  134 - propdef_lablight
 NumMaterials:  2 NumFaces:  480 NumVerts:  535 - terrain_mtlcollar01
 NumMaterials:  1 NumFaces:   32 NumVerts:   38 - terrain_uppershelfcollision
 NumMaterials:  4 NumFaces:   62 NumVerts:   99 - propdef_spotlightC
 NumMaterials:  4 NumFaces:   62 NumVerts:   99 - propdef_spotlightD
 NumMaterials:  3 NumFaces:   20 NumVerts:   22 - terrain_DummyLEDA
 NumMaterials:  3 NumFaces:   20 NumVerts:   22 - terrain_DummyLEDB
 NumMaterials:  2 NumFaces:  660 NumVerts:  728 - terrain_tubeends01
 NumMaterials:  2 NumFaces:  457 NumVerts:  460 - terrain_railingA01
 NumMaterials:  1 NumFaces:   78 NumVerts:  142 - terrain_buttress33
 NumMaterials:  2 NumFaces:  300 NumVerts:  319 - terrain_mtlcollar02
 NumMaterials:  2 NumFaces:   68 NumVerts:  110 - propdef_librarylight
 NumMaterials:  2 NumFaces:   40 NumVerts:   42 - terrain_qpipe45
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - ScriptObj_playerone
 NumMaterials:  1 NumFaces:   28 NumVerts:   40 - terrain_labscuffmarks
 NumMaterials:  1 NumFaces:  220 NumVerts:  192 - terrain_glasstube43
 NumMaterials:  1 NumFaces:  170 NumVerts:  132 - terrain_innerpipe01
 NumMaterials:  1 NumFaces:  220 NumVerts:  156 - terrain_innertube02
 NumMaterials:  1 NumFaces:  210 NumVerts:  156 - terrain_innertube03
 NumMaterials:  1 NumFaces:   90 NumVerts:   72 - terrain_innertube04
 NumMaterials:  1 NumFaces:   80 NumVerts:   60 - terrain_innertube01
 NumMaterials:  1 NumFaces:   70 NumVerts:   66 - terrain_innertube06
 NumMaterials:  1 NumFaces:   70 NumVerts:   60 - terrain_innertube07
 NumMaterials:  1 NumFaces:  250 NumVerts:  224 - terrain_innertube08
 NumMaterials:  1 NumFaces:  220 NumVerts:  200 - terrain_innertube09
 NumMaterials:  1 NumFaces:   90 NumVerts:   72 - terrain_innertube11
 NumMaterials:  1 NumFaces:  100 NumVerts:  195 - terrain_doorway05
 NumMaterials:  1 NumFaces:  100 NumVerts:  196 - terrain_doorway06
 NumMaterials:  1 NumFaces:  100 NumVerts:  196 - terrain_doorway07
 NumMaterials:  1 NumFaces:  184 NumVerts:  256 - terrain_hangingchain01
 NumMaterials:  3 NumFaces:  311 NumVerts:  305 - terrain_assignercontainer
 NumMaterials:  1 NumFaces:   64 NumVerts:   72 - terrain_labtankglass
 NumMaterials:  3 NumFaces:  296 NumVerts:  292 - dynamicsdef_containerA
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_Switch01A
 NumMaterials:  1 NumFaces:  124 NumVerts:  152 - AnimObj_backplate01A
 NumMaterials:  1 NumFaces:   28 NumVerts:   56 - lever
 NumMaterials:  1 NumFaces:  230 NumVerts:  222 - terrain_dollytrack
 NumMaterials:  2 NumFaces:   84 NumVerts:   67 - propdef_LFixtureB
 NumMaterials:  1 NumFaces:  126 NumVerts:  107 - terrain_cornerassignerelec
 NumMaterials:  3 NumFaces:  296 NumVerts:  292 - dynamicsdef_containerB
 NumMaterials:  3 NumFaces:  302 NumVerts:  306 - dynamicsdef_containerC
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_Switch02A
 NumMaterials:  1 NumFaces:  124 NumVerts:  152 - AnimObj_backplate02A
 NumMaterials:  1 NumFaces:   28 NumVerts:   56 - lever
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_Switch04A
 NumMaterials:  1 NumFaces:  124 NumVerts:  152 - AnimObj_backplate04A
 NumMaterials:  1 NumFaces:   28 NumVerts:   56 - lever
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_Switch03A
 NumMaterials:  1 NumFaces:  124 NumVerts:  152 - AnimObj_backplate03A
 NumMaterials:  1 NumFaces:   28 NumVerts:   56 - lever
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - scriptPropdef_ElecA
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - scriptPropdef_ElecB
 NumMaterials:  5 NumFaces:  352 NumVerts:  356 - panorama_01

--------------------------------------------------------------------
Geometry Instances
--------------------------------------------------------------------
 terrain_box02
 terrain_bank
 terrain_road04
 terrain_road05
 terrain_road06
 terrain_road08
 terrain_road09
 terrain_road10
 terrain_wall01
 terrain_perimeterwall02
 terrain_gates
 terrain_BldgBwall02
 terrain_street20
 terrain_box23
 terrain_road30
 terrain_studiosidewall01
 terrain_bldg20
 terrain_bldg21
 terrain_bendingroad
 terrain_watertower
 terrain_bldg01
 ScriptObj_Guardhouse
 terrain_road01
 terrain_road32
 terrain_hiway01
 prop_streetlight01
 prop_streetlight02
 prop_streetlight03
 prop_streetlight04
 prop_streetlight05
 prop_streetlight06
 prop_streetlight07
 prop_streetlightB02
 prop_slshadow02
 prop_slshadow03
 prop_slshadow04
 prop_slshadow05
 prop_slshadow01
 terrain_palmshadow01
 prop_palmshadow02
 prop_palmshadow03
 prop_palmshadow04
 prop_palmshadow05
 prop_palmshadow06
 prop_palmshadow07
 prop_palmshadow08
 prop_palmshadow09
 prop_palmshadow10
 terrain_wall02
 terrain_BldgBwall01
 terrain_perimeterwall05
 terrain_bldgB
 prop_treeprotector17
 prop_treeprotector02
 prop_treeprotector03
 prop_treeprotector04
 prop_treeprotector05
 prop_treeprotector06
 prop_treeprotector07
 prop_treeprotector08
 prop_treeprotector09
 prop_treeprotector10
 prop_treeprotector11
 prop_treesmall02
 prop_treesmall01
 prop_treesmall04
 prop_treesmall05
 prop_treesmall06
 prop_treeprotector12
 prop_treesmall07
 prop_treesmall08
 prop_treesmall09
 prop_treesmall10
 terrain_BldgBwall03
 terrain_bldgC
 prop_treesmall11
 prop_treesmall12
 prop_treesmall13
 prop_treesmall14
 prop_treesmall15
 prop_treeprotector13
 prop_treeprotector14
 prop_treeprotector15
 prop_treeprotector16
 prop_treeprotector01
 prop_treesmall16
 prop_treesmall17
 prop_treesmall18
 terrain_bldgD
 terrain_qpipe50
 terrain_spine50
 prop_treeprotector19
 prop_treesmall21
 prop_treeprotector20
 prop_treesmall22
 prop_treeprotector21
 prop_treesmall23
 terrain_hiwayfence
 AnimObj_rollupdoor
  doorlogo
 terrain_box24
 prop_ashshadow01
 prop_ashshadow02
 prop_ashshadow04
 prop_ashshadow05
 prop_ashshadow06
 prop_ashshadow07
 prop_ashshadow08
 prop_ashshadow09
 prop_ashshadow10
 prop_ashshadow11
 prop_ashshadow12
 prop_ashshadow13
 prop_ashshadow15
 prop_ashshadow16
 terrain_oilstain02
 scriptobj_buttonhack
 terrain_qpipeprop04
 prop_treeprotector22
 prop_treesmall24
 prop_treeprotector23
 prop_treesmall25
 prop_treeprotector24
 prop_treesmall26
 prop_treeprotector25
 prop_treesmall27
 prop_treeprotector26
 prop_treesmall28
 prop_treeprotector27
 prop_treesmall29
 prop_ashshadow17
 prop_ashshadow18
 prop_islandplanter01
 terrain_detail30
 prop_spout01
 prop_spout02
 prop_fountain01
 prop_fountain02
 prop_fountain03
 prop_spout03
 prop_fountain04
 prop_spout04
 prop_fountain05
 prop_spout05
 prop_fountain06
 prop_spout06
 Car_TransitBus01
  FrontAxle
  RearAxle
 Car_TransitBus02
  FrontAxle
  RearAxle
 Car_TransitBus03
  FrontAxle
  RearAxle
 Car_TransitBus04
  FrontAxle
  RearAxle
 terrain_paintedlines
 prop_treeprotector28
 prop_treesmall30
 prop_ashshadow19
 prop_treeprotector29
 prop_treesmall31
 prop_treeprotector31
 prop_ashshadow20
 prop_treesmall33
 prop_treeprotector32
 prop_treesmall34
 prop_ashshadow21
 prop_treeprotector33
 prop_treesmall35
 ScriptProp_barricade07
 ScriptProp_barricade08
 ScriptProp_barricade09
 ScriptProp_barricade10
 ScriptProp_barricade06
 ScriptProp_barricade13
 ScriptProp_barricade14
 ScriptProp_barricade03
 ScriptProp_barricade05
 ScriptProp_barricade02
 scriptObj_plaza02
 ScriptProp_barricade15
 ScriptProp_barricade01
 ScriptProp_barricade04
 terrain_qpipe52
 terrain_paintedlines02
 terrain_grindsupport04
 terrain_grindsupport07
 terrain_curvygrind
 terrain_trainrailing02
 terrain_streetend
 terrain_tunnelwall01
 terrain_stationground
 terrain_stationroof
 terrain_busstop01
 terrain_stoplight_smallarmA01
 ScriptObj_stoplight_largearmA21
 ScriptObj_stoplight_largearmA22
 terrain_gateqpipe01
 prop_busstopcolumn01
 prop_busstopcolumn02
 prop_busstopcolumn03
 prop_busstopcolumn04
 Car_RoachCoach01
  FrontAxle
  RearAxle
 car_PoliceCar01
  FrontAxle
  RearAxle
 Car_PostalTruck01
  FrontAxle
  RearAxle
 Car_TankerTruck01
  FrontAxle
  RearAxle
  RearAxle
  RearAxle
  RearAxle
 terrain_oilstain03
 terrain_stoplight_lights
 AnimProp_palmtrunkD01
  palmtrunk04
   palmD01
 AnimProp_palmtrunkD02
  palmtrunk04
   palmD01
 AnimProp_palmtrunkD03
  palmtrunk04
   palmD01
 AnimProp_palmtrunkD04
  palmtrunk04
   palmD01
 AnimProp_palmtrunkD05
  palmtrunk04
   palmD01
 AnimProp_palmtrunkD06
  palmtrunk04
   palmD01
 AnimProp_palmtrunkD07
  palmtrunk04
   palmD01
 AnimProp_palmtrunkD08
  palmtrunk04
   palmD01
 AnimProp_palmtrunkD09
  palmtrunk04
   palmD01
 AnimProp_palmtrunkD10
  palmtrunk04
   palmD01
 AnimProp_palmtrunkD11
  palmtrunk04
   palmD01
 AnimProp_palmtrunkD12
  palmtrunk04
   palmD01
 AnimProp_palmtrunkD13
  palmtrunk04
   palmD01
 AnimProp_palmtrunkD14
  palmtrunk04
   palmD01
 terrain_qpipeprop05
 terrain_wall03
 terrain_perimeterwall06
 terrain_perimeterwall01
 terrain_planter44
 Prop_FernC01
 Prop_FernC02
 Prop_FernC03
 Prop_FernC04
 Prop_FernC05
 Prop_FernC06
 Prop_FernC07
 Prop_FernC08
 Prop_FernC10
 Prop_FernD01
 Prop_FernD02
 Prop_FernD03
 Prop_FernD04
 Prop_FernD05
 Prop_FernD06
 Prop_FernC11
 Prop_FernC12
 Prop_FernC13
 Prop_FernD07
 terrain_skyscraper01
 prop_islandplanter02
 prop_islandplanter03
 prop_islandplanter04
 terrain_bldgB01
 terrain_plazaback01
 ScriptObj_stoplight_largearmA23
 terrain_bldgE
 terrain_qpipeprop06
 terrain_gateqpipe04
 terrain_flagpole01
 terrain_busstoprail
 ScriptObj_DaveHelper01
 ScriptObj_DaveHelper02
 ScriptObj_DaveHelper03
 ScriptObj_DaveHelper04
 ScriptObj_DaveHelper05
 ScriptObj_DaveHelper06
 AnimObj_flag
  animobj_flagpiece01
   animobj_flagpiece02
    animobj_flagpiece03
     animobj_flagpiece04
      animobj_flagpiece05
 ScriptObj_Spear
 terrain_RoachCoach
 terrain_Chevy
  terrain_FrontAxleB
  terrain_RearAxleB
 terrain_hood
 terrain_engine
 AnimObj_flag04
  animobj_flagpiece01
   animobj_flagpiece02
    animobj_flagpiece03
     animobj_flagpiece04
      animobj_flagpiece05
 terrain_flagpole02
 AnimObj_flag02
  animobj_flagpiece01
   animobj_flagpiece02
    animobj_flagpiece03
     animobj_flagpiece04
      animobj_flagpiece05
 terrain_flagpole03
 AnimObj_flag03
  animobj_flagpiece01
   animobj_flagpiece02
    animobj_flagpiece03
     animobj_flagpiece04
      animobj_flagpiece05
 terrain_flagpole04
 AnimObj_Gate02
 AnimObj_Gate01
 terrain_entrygateposts
 terrain_polestickers01
 prop_streetlightB07
 prop_streetlightB08
 prop_streetlightB09
 prop_streetlightB10
 prop_streetlightB11
 terrain_polestickers02
 terrain_polestickers03
 terrain_polestickers04
 terrain_polestickers05
 terrain_polestickers06
 terrain_polestickers08
 terrain_polestickers09
 terrain_polestickers10
 terrain_guardhousedetails
 terrain_centerplanter01
 terrain_hedge20
 Prop_FernC14
 Prop_FernC15
 terrain_gatelogo
 terrain_polestickers11
 terrain_polestickers12
 terrain_polestickers13
 terrain_polestickers14
 terrain_polestickers15
 terrain_polestickers16
 terrain_alleywall01
 Dynamics_cardreader01
 Dynamics_cardreader02
 terrain_stationplanter01
 terrain_stationhedges
 terrain_studioshadow01
 terrain_studioshadow03
 terrain_studioshadow02
 terrain_studioshadow04
 terrain_studioshadow05
 terrain_studioshadow06
 terrain_studioshadow07
 terrain_studioshadow08
 prop_stationlamp01
 prop_stationlamp02
 prop_stationlamp03
 prop_stationlamp04
 prop_stationlamp05
 prop_stationlamp06
 prop_stationcolumn02
 prop_stationcolumn03
 prop_stationcolumn04
 prop_stationcolumn05
 prop_stationlamp07
 prop_stationlamp08
 terrain_stationfence
 terrain_bldgB02
 terrain_bldgB03
 terrain_hedge33
 terrain_planter45
 prop_fountainbasin02
 prop_fountainbasin03
 prop_fountainbasin04
 terrain_hedge34
 terrain_PayphoneA01
 terrain_PayphoneA02
 AnimProp_palmtrunkD15
  palmtrunk04
   palmD01
 AnimProp_palmtrunkD16
  palmtrunk04
   palmD01
 AnimProp_palmtrunkD17
  palmtrunk04
   palmD01
 AnimProp_palmtrunkD18
  palmtrunk04
   palmD01
 terrain_bldgB04
 terrain_bldgB05
 terrain_bldgC01
 terrain_bldgB06
 terrain_bldgB07
 terrain_bldgB08
 terrain_flagpole05
 AnimObj_flag01
  animobj_flagpiece01
   animobj_flagpiece02
    animobj_flagpiece03
     animobj_flagpiece04
      animobj_flagpiece05
 terrain_box25
 terrain_box26
 terrain_bankawnings
 prop_treeprotector34
 prop_ashshadow22
 prop_treesmall36
 terrain_gateqpipe05
 terrain_gateqpipe06
 Prop_FernC16
 Prop_FernD08
 Prop_FernC17
 Prop_FernC18
 Prop_FernD09
 Prop_FernD10
 prop_treesmall37
 prop_treesmall38
 Prop_FernC19
 Prop_FernC20
 Prop_FernC21
 terrain_qpipe58
 terrain_gateqpipe07
 terrain_gateqpipe02
 terrain_firelane
 Prop_FernD12
 Prop_FernC22
 Prop_FernC23
 terrain_endqpipe01
 scriptObj_PhotoQpipeTwo
 prop_palmshadow11
 prop_palmshadow12
 scriptObj_PhotoQpipeOne
 ScriptProp_barricade16
 terrain_clearancebar01
 AnimObj_flag05
  animobj_flagpiece01
   animobj_flagpiece02
    animobj_flagpiece03
     animobj_flagpiece04
      animobj_flagpiece05
 terrain_flagpole06
 ScriptProp_barricade17
 scriptObj_playerOne
 prop_streetlight08
 prop_streetlight09
 prop_streetlight10
 prop_streetlight11
 prop_streetlight12
 prop_streetlight13
 terrain_gatelogo01
 terrain_outsideramp01
 terrain_outsideramp02
 dynamics_safetycone01
 dynamics_safetycone02
 dynamics_safetycone03
 dynamics_safetycone04
 dynamics_safetycone05
 dynamics_safetycone06
 dynamics_safetycone07
 dynamics_safetycone08
 dynamics_safetycone09
 dynamics_safetycone10
 dynamics_safetycone11
 terrain_trainrailing03
 Car_TankerTruck02
  FrontAxle
  RearAxle
  RearAxle
  RearAxle
  RearAxle
 Car_TransitBus05
  FrontAxle
  RearAxle
 Car_PostalTruck02
  FrontAxle
  RearAxle
 Car_TransitBus06
  FrontAxle01
  RearAxle01
 terrain_rollupdoortop
 AnimObj_flag06
  animobj_flagpiece01
   animobj_flagpiece02
    animobj_flagpiece03
     animobj_flagpiece04
      animobj_flagpiece05
 terrain_flagpole07
 ScriptProp_barricade18
 scriptObj_respawn
 terrain_puddles01
 terrain_puddles02
 Car_PizzaDeliveryTruck01
  FrontAxle
  RearAxle
 car_Taxi01
  RearAxle02
  FrontAxle02
 car_Taxi02
  RearAxle03
  FrontAxle03
 car_Taxi03
  RearAxle04
  FrontAxle04
 car_Taxi04
  RearAxle05
  FrontAxle05
 car_Taxi06
  RearAxle06
  FrontAxle06
 prop_roof01
 prop_roof02
 prop_roof03
 prop_roof04
 prop_roof05
 terrain_trainwall01
 terrain_trainplatform02
 prop_planterA02
 prop_planterA01
 prop_planterA04
 prop_planterA05
 prop_planterA06
 prop_planterA07
 prop_longhedge01
 prop_longplanter01
 prop_longhedge02
 prop_longplanter02
 prop_longhedge03
 prop_longplanter03
 terrain_tunnelbacks
 terrain_perimeterwall03
 terrain_Forklift
 terrain_mklogo
 terrain_awningsupports
 terrain_shortplanter
 terrain_shortplanter
 terrain_outsideramp03
 ScriptObj_Chaingrind01
 ScriptObj_Chaingrind02
 AnimObj_BoulderPartOne
  AnimObj_boulder
  AnimObj_chain01
   animObj_chain02
    animObj_chain03
     animObj_chain04
      animObj_chain05
       animObj_chain06
        animObj_chain07
  AnimObj_chain09
   animObj_chain10
    animObj_chain11
     animObj_chain12
      animObj_chain13
       animObj_chain14
        animObj_chain15
  AnimObj_chainplate01
  AnimObj_chainplate02
  AnimObj_cliffedge01
  AnimObj_cliffedge02
  AnimObj_cliffedge03
  AnimObj_Rock11
  AnimObj_Rock12
  AnimObj_Rock13
  AnimObj_RockB08
  AnimObj_RockB09
  AnimObj_RockB10
 AnimObj_BoulderPartTwo
  AnimObj_boulder
   animObj_chain07
    animObj_chain06
   animObj_chain15
    animObj_chain14
     animObj_chain13
   animobj_dustbox
  AnimObj_chainplate01
   AnimObj_chain01
    animObj_chain02
     animObj_chain03
      animObj_chain04
       animObj_chain05
  AnimObj_chainplate02
   AnimObj_chain09
    animObj_chain10
     animObj_chain11
      animObj_chain12
  AnimObj_Rock
  AnimObj_Rock01
  AnimObj_Rock03
  AnimObj_Rock08
  AnimObj_RockB01
  AnimObj_RockB03
  AnimObj_RockB07
  AnimObj_bridgebreak
   animObj_cbridge_flyingpiece01
   animObj_cbridge_flyingpiece02
   animObj_cbridge_flyingpiece03
   animObj_cbridge_flyingpiece05
   animObj_cbridge_flyingpiece10
   animObj_cbridge_flyingpiece11
   animObj_cbridge_flyingpiece14
   animObj_cbridge_flyingpiece15
   animObj_cbridge_flyingpiece16
   animObj_cbridge_flyingpiece17
   animObj_cbridge_flyingpiece18
   animObj_cbridge_flyingpiece19
   animObj_cbridge_support01
   animObj_cbridge_support02
   animObj_cbridge_support03
   animObj_cbridge_support04
   animObj_covered_bridge_inner
   animObj_lantern31
   animObj_lantern32
   animObj_lantern30
 AnimObj_WaketheBride
  AnimObj_BrideParent
   animobj_bridechains
    animobj_bride_platform
     animobj_bride
      animobj_bridehead
      animobj_bridelegA
      animobj_bridelegB
      animobj_bridetorso
  AnimObj_SwitchMain
   animobj_SwitchMainLever
  AnimObj_OpenTank
   animobj_tanktop
   animobj_tankbubbles
 scriptObj_Switch05A
 terrain_inside04
 terrain_inside01
 terrain_inside02
 terrain_inside03
 terrain_entry02
 terrain_insidewall10
 terrain_inside11
 terrain_entry01
 terrain_bluewall01
 terrain_bluewall03
 prop_truss06
 prop_truss07
 prop_truss01
 prop_truss09
 prop_truss02
 prop_truss11
 prop_truss03
 prop_truss13
 prop_truss04
 prop_truss15
 prop_truss05
 prop_truss17
 terrain_bluewall06
 terrain_cemeterywall01
 terrain_hauntedhouse
 terrain_transition_HH01
 terrain_transition_HH02
 terrain_insidewall_HH01
 prop_spotlightB11
 prop_spotlightA01
 prop_spotlightA02
 prop_spotlightA03
 prop_spotlightA04
 prop_spotlightA05
 prop_spotlightA06
 prop_spotlightB16
 prop_spotlightA07
 prop_spotlightA08
 terrain_spotlight_track03
 prop_spotlightB08
 prop_spotlightA09
 prop_spotlightA10
 prop_spotlightA11
 prop_spotlightB29
 prop_spotlightA12
 terrain_spotlight_track05
 prop_spotlightB05
 prop_spotlightB23
 prop_spotlightA13
 prop_spotlightA14
 prop_spotlightA15
 prop_spotlightA16
 prop_spotlightB03
 prop_spotlightA17
 prop_spotlightA18
 prop_spotlightB18
 prop_spotlightA19
 prop_spotlightB20
 prop_spotlightA20
 prop_spotlightB17
 terrain_spotlight_track09
 prop_spotlightA21
 terrain_stageset06
 prop_spotlightA22
 terrain_spotlight_track10
 prop_spotlightB24
 prop_spotlightA23
 terrain_stageset01
 prop_spotlightB28
 prop_spotlightA24
 terrain_roller01
 prop_spotlightB04
 terrain_stageset05
 terrain_stageset03
 terrain_stageset02
 prop_spotlightA25
 prop_spotlightB07
 terrain_loft01
 prop_spotlightB02
 terrain_spotlight_track11
 prop_spotlightA26
 prop_spotlightA27
 prop_spotlightA28
 prop_spotlightB01
 terrain_dollytrack
 scriptObj_spine01
 prop_spotlightA29
 terrain_spotlight_track12
 prop_spotlightB15
 terrain_dirtspots
 prop_spotlightA30
 prop_spotlightB26
 terrain_spotlight_track13
 prop_spotlightA31
 prop_bagtree02
 scriptObj_qpipe36
 scriptObj_qpipe37
 terrain_bluewall02
 terrain_ramp01
 terrain_cemetarywall02
 prop_lantern03
 prop_lantern04
 prop_lantern05
 prop_lantern06
 terrain_stageset10
 terrain_stageset11
 terrain_stageset12
 terrain_stageset13
 terrain_streambed
 prop_lantern07
 prop_lantern08
 prop_lantern09
 prop_lantern10
 prop_lantern11
 prop_lantern12
 prop_lantern13
 prop_lantern14
 prop_lantern15
 prop_lantern16
 prop_lantern17
 terrain_cemetarywall03
 prop_lantern18
 prop_lantern19
 prop_lantern20
 prop_lantern21
 prop_lantern22
 prop_lantern23
 prop_lantern24
 prop_bridgetruss01
 prop_bridgetruss02
 prop_bridgetruss03
 prop_bridgetruss04
 prop_bridgetruss05
 prop_bridgetruss06
 prop_bridgetruss07
 prop_bridgetruss08
 terrain_dirtspots01
 terrain_dirtspots02
 prop_spotlightA33
 prop_spotlightB22
 prop_spotlightA34
 prop_spotlightB21
 terrain_mossspots01
 terrain_gravespine02
 terrain_gravespine03
 terrain_qpipe38
 terrain_bigqpipe02
 terrain_2x4grind
 prop_spotlightA35
 prop_spotlightB25
 terrain_dollytrack02
 prop_lantern01
 prop_lantern25
 prop_lantern26
 prop_lantern27
 prop_lantern28
 prop_lantern29
 scriptObj_qpipe50
 terrain_gravespine04
 terrain_gravespine05
 terrain_gravespine06
 terrain_mausoleum01
 terrain_mausoleum03
 prop_spotlightB10
 prop_spotlightB09
 prop_spotlightA36
 prop_spotlightA37
 terrain_spotlight_track22
 prop_spotlightB14
 prop_spotlightA38
 prop_spotlightA39
 prop_spotlightA40
 terrain_DummyTorch
 terrain_catwalk02
 prop_spotlightA41
 prop_spotlightB27
 prop_spotlightA42
 terrain_cliff05
 Glass_GlasspaneA07
 Glass_GlasspaneA08
 Glass_GlasspaneA09
 Glass_GlasspaneA10
 Glass_GlasspaneA11
 Glass_GlasspaneA12
 Glass_GlasspaneA14
 Glass_GlasspaneA15
 terrain_catwalk03
 Glass_GlasspaneA16
 Glass_GlasspaneA17
 Glass_GlasspaneA18
 Glass_GlasspaneA19
 terrain_deadgrass02
 terrain_inside20
 prop_spotlightA43
 prop_spotlightB19
 prop_spotlightA44
 Glass_GlasspaneA20
 Glass_GlasspaneA21
 Glass_GlasspaneA22
 Glass_GlasspaneA23
 Glass_GlasspaneA24
 Glass_GlasspaneA25
 Glass_GlasspaneA26
 Glass_GlasspaneA27
 Glass_GlasspaneA28
 Glass_GlasspaneA29
 Glass_GlasspaneA30
 Glass_GlasspaneA31
 terrain_inside21
 terrain_DummySkeleton
 prop_skeletonA02
 ScriptObj_wickedtree_after
 Glass_GlasspaneA32
 Glass_GlasspaneA33
 terrain_creekbowls
 terrain_indoorrailing01
 AnimObj_BlueDoor01
  doorL
  doorR
 AnimObj_BlueDoor02
  doorR
  doorL
 terrain_qpipe51
 AnimObj_BlueDoor03
  doorL
  doorR
 terrain_stageset04
 ScriptObj_qpipe52
 scriptObj_qpipe53
 prop_spotlightB06
 prop_spotlightA45
 prop_spotlightB13
 terrain_entry03
 prop_lantern33
 prop_lantern34
 terrain_qpipe52
 terrain_cablegrind33	
 terrain_cablegrind02
 scriptObj_cablegrind03
 scriptObj_cablegrind04
 terrain_cablegrind05
 terrain_DummyLEDA
 terrain_DummyLEDB
 terrain_covered bridge_after
 terrain_creekgrindrail
 terrain_creekbowldecking
 terrain_bridgeshadow01
 terrain_loftramp01
 terrain_guardrail02
 terrain_guardrail04
 terrain_guardrail06
 terrain_loftguardrail
 terrain_cablegrind06
 terrain_cablegrind07
 terrain_bluewall07
 prop_spotlightA46
 prop_spotlightA47
 prop_spotlightB30
 ScriptObj_boulder
 ScriptObj_cracks_after
 ScriptObj_cracks_before
 terrain_wallholes
 terrain_hallwaydetails01
 terrain_HHramp
 terrain_HHcolumns
 terrain_creekgrindrail01
 AnimObj_ghost
 terrain_qpipescuffmarks01
 prop_LFixtureA04
 prop_LFixtureA01
 prop_LFixtureA02
 prop_LFixtureA03
 prop_LFixtureA05
 prop_LFixtureA06
 prop_LFixtureA07
 prop_LFixtureA08
 prop_LFixtureA09
 terrain_transition_lab01
 terrain_guardrail01
 terrain_guardrail03
 terrain_guardrail05
 terrain_hallwaydetails02
 terrain_qpipe46
 terrain_qpipe47
 terrain_qpipescuffmarks02
 terrain_qpipescuffmarks03
 Dynamics_Rock02
 Dynamics_Rock03
 Dynamics_Rock06
 Dynamics_RockB01
 Dynamics_RockB02
 Dynamics_RockB04
 Dynamics_RockB05
 Dynamics_Rock13
 Dynamics_RockB08
 Dynamics_RockB09
 Dynamics_Rock10
 Dynamics_Rock11
 Dynamics_RockB10
 Dynamics_Rock12
 terrain_bowllogos
 terrain_spraypaint01
 ScriptObj_playerone
 terrain_cemetarywall04
 prop_spout01
 terrain_fountainbasin02
  terrain_fountain01
 prop_bagtree05
 terrain_HHbase
 terrain_DummyArrows
 terrain_cablegrind03
 terrain_hauntedplanter
 prop_lantern36
 prop_lantern37
 prop_lantern38
 prop_lantern39
 terrain_hauntedfence03
 prop_lantern40
 prop_lantern41
 prop_lantern42
 prop_lantern30
 Prop_FernA01
 Prop_FernA02
 Prop_FernA03
 Prop_FernA04
 Prop_FernA05
 Prop_FernA06
 Prop_FernA07
 Prop_FernA08
 Prop_FernA09
 Prop_FernA10
 Prop_FernB01
 Prop_FernB02
 Prop_FernA11
 terrain_inside05
 terrain_inside06
 terrain_inside07
 terrain_HHgrindA
 terrain_HHgrindA01
 terrain_cablegrind09
 terrain_HHuppergrind01
 terrain_cablegrind10
 prop_spotlightB31
 prop_spotlightA48
 prop_spotlightA49
 prop_spotlightB32
 prop_spotlightA50
 prop_spotlightA51
 prop_spotlightB33
 prop_spotlightA52
 prop_spotlightB34
 prop_spotlightB35
 prop_spotlightA53
 prop_spotlightA54
 prop_spotlightB36
 prop_spotlightA55
 prop_spotlightB37
 terrain_upperbowl01
 terrain_platform01
 terrain_insde10
 terrain_cablegrind40
 terrain_qpiperails01
 prop_spotlightB38
 prop_spotlightA56
 prop_spotlightB39
 prop_spotlightA57
 prop_spotlightB40
 prop_spotlightB41
 prop_spotlightB42
 prop_spotlightB43
 prop_spotlightB44
 prop_spotlightA58
 prop_spotlightA59
 prop_spotlightB45
 prop_spotlightB46
 prop_spotlightB47
 prop_spotlightB48
 prop_spotlightB49
 prop_spotlightA60
 prop_skeletonA03
 prop_skeletonA04
 prop_skeletonA05
 prop_skeletonA06
 prop_skeletonA07
 dynamics_tombstoneA01
 dynamics_tombstoneA02
 dynamics_tombstoneB01
 dynamics_tombstoneB02
 dynamics_tombstoneA03
 terrain_logostickers03
 terrain_logostickers04
 terrain_newbowl01
 prop_bagtree08
 terrain_platform02
 prop_bagtree09
 terrain_platformsupports01
 terrain_logostickers05
 terrain_newbowlrail
 terrain_biqqpipegrindrails
 Glass_GlasspaneA34
 Glass_GlasspaneA35
 Prop_FernB03
 Prop_FernA12
 Prop_FernB04
 prop_spotlightA61
 prop_spotlightB50
 prop_spotlightA62
 prop_spotlightB51
 prop_spotlightB52
 prop_spotlightB53
 prop_spotlightA63
 prop_spotlightA64
 terrain_ramprail02
 terrain_NPCtombstone
 terrain_hauntedfence01
 ScriptObj_chainshadow_partone
 terrain_backqpipesB
 terrain_upperbowlrail
 terrain_upperbowlstains
 terrain_logostickers08
 terrain_decking20
 terrain_streambed05
 terrain_streambed03
 terrain_streambed02
 terrain_streambed04
 prop_bagtree10
 ScriptObj_wickedtree_before
 terrain_ashshadow01
 terrain_creekgrindrail02
 terrain_creekgrindrail03
 terrain_waterfountain01
 terrain_vents01
 terrain_vents02
 prop_bagtree11
 prop_bagtree12
 prop_bagtree13
 ScriptObj_chainshadow_parttwo
 dynamics_tripod01
 dynamics_camera01
 dynamics_tripod02
 dynamics_camera02
 terrain_cablegrind30
 terrain_guardrail11
 terrain_guardrail12
 terrain_guardrail13
 terrain_guardrail14
 terrain_guardrail15
 terrain_guardrail16
 prop_LFixtureA10
 prop_LFixtureA11
 prop_LFixtureA12
 prop_LFixtureA13
 prop_LFixtureA14
 prop_LFixtureA15
 prop_LFixtureA16
 prop_LFixtureA17
 prop_LFixtureA18
 prop_LFixtureA19
 prop_LFixtureA20
 prop_LFixtureA21
 prop_LFixtureA22
 prop_LFixtureA23
 prop_LFixtureA24
 prop_LFixtureA25
 prop_LFixtureA26
 prop_LFixtureA27
 prop_LFixtureA28
 terrain_mklogo
 terrain_guardrail07
 terrain_transition_lab02
 terrain_crateA02
 terrain_cemeterywall03
 terrain_cemetarywall01
 terrain_cemeterywall04
 terrain_cemeterywall02
 terrain_cemetarywall07
 terrain_IWallHH01
 terrain_IWallHH03
 terrain_qpiperails10
 terrain_qpiperails16
 terrain_cablegrind01
 terrain_cablegrind31
 terrain_cablegrind32
 terrain_cablegrind34
 terrain_decal100
 terrain_decal101
 terrain_decal102
 terrain_decal103
 terrain_decal105
 terrain_logostickers102
 terrain_logostickers07
 terrain_logostickers104
 terrain_logostickers105
 terrain_logostickers110
 terrain_logostickers120
 terrain_logostickers121
 terrain_logostickers122
 terrain_logostickers126
 terrain_logostickers127
 terrain_platform03
 terrain_platform04
 terrain_platform05
 terrain_platformrail01
 terrain_platformrail02
 terrain_platformrail03
 terrain_backqpipeA
 terrain_platformrail10
 terrain_platformrail11
 terrain_bigqpipe01
 terrain_platform06
 terrain_insidewall20
 terrain_cliff02
 terrain_cliff03
 terrain_cliff04
 terrain_cemeterywall05
 terrain_cemeterywall06
 terrain_cemeterywall07
 prop_ceiling01
 prop_ceiling02
 prop_HVACA01
 prop_HVACA02
 prop_HVACA03
 prop_HVACB02
 prop_HVACB01
 prop_HVACB03
 prop_HVACC01
 prop_HVACC02
 prop_HVACC03
 terrain_cablegrind41
 prop_spotlightA65
 prop_spotlightA66
 prop_spotlightA67
 terrain_cablegrind42
 prop_deadtreeA02
 prop_deadtreeA03
 prop_deadtreeA01
 prop_deadtreeA04
 prop_deadtreeA05
 prop_deadtreeA06
 prop_deadtreeA07
 prop_deadtreeA08
 prop_deadtreeB01
 prop_deadtreeB02
 prop_deadtreeB03
 prop_deadtreeB04
 prop_deadtreeB05
 prop_qpiperaillong01
 prop_qpiperaillong02
 prop_qpiperailnormal01
 prop_qpiperailnormal02
 prop_qpiperailnormalB01
 prop_qpiperailnormalB02
 prop_qpiperailnormalB03
 prop_qpiperailnormalB04
 prop_qpiperailnormalB05
 prop_qpiperailnormalB06
 terrain_hauntedplanter02
 terrain_cablegrind40
 dynamics_tombstoneB03
 dynamics_tombstoneD01
 dynamics_tombstoneD04
 dynamics_tombstoneC01
 dynamics_tombstoneC02
 dynamics_tombstoneC04
 AnimObj_WickedGround
  AnimObj_WrapBranch
  animObj_groundcrack10
  animObj_groundcrack08
  animObj_groundcrack07
  animObj_groundcrack05
  animObj_groundcrack03
  animObj_groundcrack01
  animObj_groundcrack06
  animObj_groundcrack09
  animobj_tombstoneB02
  animobj_tombstoneA01
  animobj_tombstone
 Glass_GlasspaneB01
 glass_windowframeA01
 dynamics_tripod03
 dynamics_camera03
 prop_hangingstrut01
 prop_hangingstrut02
 prop_hangingstrut03
 prop_hangingstrut04
 prop_hangingstrut05
 prop_hangingstrut06
 prop_hangingstrut07
 prop_hangingstrut08
 prop_hangingstrut09
 prop_hangingstrut11
 prop_hangingstrut12
 prop_hangingstrut13
 prop_hangingstrut14
 prop_hangingstrut15
 prop_hangingstrut17
 prop_hangingstrut18
 prop_hangingstrut19
 prop_hangingstrut20
 prop_hangingstrut21
 prop_hangingstrut22
 prop_hangingstrut23
 MovableSound_Ghost
 terrain_cablegrind43
 prop_hangingstrut24
 terrain_qpiperails40
 terrain_qpiperails41
 terrain_insidefloor11
 terrain_insidefloor10
 terrain_HHdividerwall03
 terrain_HHdividerwall04
 terrain_qpipe41
 terrain_labcompbowl01
 terrain_labspine01
 terrain_qpipe43
 terrain_labupperlevel01
 terrain_worktable01
 terrain_doorway
 terrain_bookshelf01
 terrain_buttress19
 terrain_buttress21
 terrain_buttress22
 terrain_buttress23
 terrain_buttress24
 terrain_buttress25
 terrain_buttress01
 terrain_buttress27
 terrain_buttress28
 terrain_buttress29
 terrain_buttress30
 terrain_buttress31
 terrain_buttress32
 terrain_labdetails
 terrain_bigpipe01
 terrain_labbeam02
 terrain_labbeam03
 terrain_labbeam04
 terrain_labbeam05
 terrain_labbeam06
 terrain_bigpipe02
 prop_lablight01
 prop_lablight02
 prop_lablight03
 prop_lablight04
 prop_lablight05
 prop_lablight06
 terrain_glasstube42
 terrain_passage03
 AnimObj_WoodenDoor01
  doorR
  doorL
 AnimObj_WoodenDoor02
  doorR
  doorL
 AnimObj_WoodenDoor03
  doorR
  doorL
 AnimObj_WoodenDoor04
  doorR
  doorL
 terrain_passage04
 terrain_passage01
 prop_electricgenerator02
 terrain_DummyElectric
 prop_electricgenerator03
 prop_electricgenerator04
 prop_electricgenerator05
 prop_electricgenerator06
 prop_electricgenerator07
 prop_electricgenerator08
 prop_electricgenerator09
 prop_electricgenerator10
 terrain_glasstube43
 terrain_glasstube44
 terrain_glasstube45
 scriptObj_wallridebox
 terrain_glasstube50
 prop_electricgenerator11
 terrain_glasstube51
 prop_electricgenerator12
 terrain_bigpipe03
 terrain_glasstube52
 terrain_glasstube53
 terrain_glasstube01
 terrain_tankcoversupport
 prop_electricgenerator01
 terrain_mtlcollar01
 terrain_uppershelfcollision
 terrain_DummyLEDA
 terrain_DummyLEDB
 prop_spotlightD01
 prop_spotlightD02
 prop_spotlightC01
 prop_spotlightC02
 prop_spotlightD03
 prop_spotlightD04
 prop_spotlightD05
 prop_spotlightC03
 prop_spotlightC04
 prop_spotlightD06
 terrain_tubeends01
 prop_electricgenerator13
 prop_electricgenerator14
 prop_electricgenerator15
 prop_electricgenerator16
 terrain_railingA01
 terrain_buttress33
 terrain_mtlcollar02
 prop_librarylight08
 prop_librarylight01
 prop_librarylight02
 prop_librarylight03
 prop_librarylight04
 prop_librarylight05
 prop_librarylight06
 prop_librarylight07
 terrain_qpipe45
 ScriptObj_playerone
 terrain_labscuffmarks
 terrain_glasstube43
 terrain_innerpipe01
 terrain_innertube02
 terrain_innertube03
 terrain_innertube04
 terrain_innertube01
 terrain_innertube06
 terrain_innertube07
 terrain_innertube08
 terrain_innertube09
 terrain_innertube11
 terrain_doorway05
 terrain_doorway06
 terrain_doorway07
 terrain_hangingchain01
 terrain_assignercontainer
 terrain_labtankglass
 AnimObj_Switch01A
  AnimObj_backplate01A
   lever
 terrain_dollytrack
 prop_LFixtureB01
 prop_LFixtureB02
 prop_LFixtureB03
 prop_LFixtureB04
 prop_LFixtureB05
 prop_LFixtureB06
 prop_LFixtureB07
 prop_LFixtureB08
 prop_LFixtureB09
 prop_LFixtureB10
 prop_LFixtureB11
 terrain_cornerassignerelec
 dynamics_containerA01
 dynamics_containerB01
 dynamics_containerC01
 dynamics_containerA02
 dynamics_containerB02
 dynamics_containerC02
 AnimObj_Switch02A
  AnimObj_backplate02A
   lever
 AnimObj_Switch04A
  AnimObj_backplate04A
   lever
 AnimObj_Switch03A
  AnimObj_backplate03A
   lever
 scriptProp_ElecA01
 scriptProp_ElecB01
 scriptProp_ElecA02
 scriptProp_ElecB02
 scriptProp_ElecA03
 scriptProp_ElecB03
 scriptProp_ElecA04
 scriptProp_ElecA05
 scriptProp_ElecB04
 scriptProp_ElecB05
 scriptProp_ElecA06
 scriptProp_ElecB06
 scriptProp_ElecB07
 scriptProp_ElecA07
 scriptProp_ElecB08
 scriptProp_ElecA08
 panorama_01

--------------------------------------------------------------------
Asserts / Warnings / Tips
--------------------------------------------------------------------
  
 Asserts:- 
  
 Warnings:- 
 terrain_bank-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_road09-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_perimeterwall02-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_road01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 propdef_longplanter-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_longplanter-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_box24-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_barricade-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_stationground-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 AnimPropDef_PalmtrunkD-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_trainplatform02-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_awningsupports-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_shortplanter-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_entry02-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_cemetarywall02-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_creekbowls-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 scriptObj_cablegrind03-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_covered bridge_after-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_creekbowldecking-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_guardrail04-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_inside05-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_platform01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_newbowl01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_streambed03-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_guardrail07-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_cemetarywall03-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_labupperlevel01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_railingA01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
  
 Optmisation tips:- 
 terrain_box02-Low number of vertices in object (220, Optimum is > 256) 
 terrain_bank-High vertex to face ratio (2.477848, Optimum is < 2.000000) - poor stripping 
 collision_road08-Low number of vertices in object (62, Optimum is > 256) 
 collision_road08-High vertex to face ratio (2.527778, Optimum is < 2.000000) - poor stripping 
 collision_road09-Low number of vertices in object (120, Optimum is > 256) 
 collision_road09-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 cardef_Taxi-Low number of vertices in object (232, Optimum is > 256) 
 cardef_Taxi-High vertex to face ratio (2.062500, Optimum is < 2.000000) - poor stripping 
 RearAxle-Low number of vertices in object (84, Optimum is > 256) 
 RearAxle-High vertex to face ratio (2.232143, Optimum is < 2.000000) - poor stripping 
 FrontAxle-Low number of vertices in object (94, Optimum is > 256) 
 FrontAxle-High vertex to face ratio (2.678571, Optimum is < 2.000000) - poor stripping 
 collision_Taxi-Low number of vertices in object (56, Optimum is > 256) 
 collision_Taxi-High vertex to face ratio (2.105263, Optimum is < 2.000000) - poor stripping 
 terrain_perimeterwall02-High vertex to face ratio (2.762774, Optimum is < 2.000000) - poor stripping 
 collision_perimeterwall02-Low number of vertices in object (8, Optimum is > 256) 
 collision_perimeterwall02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 decal_perimeterwall02-Low number of vertices in object (24, Optimum is > 256) 
 terrain_box23-Low number of vertices in object (216, Optimum is > 256) 
 terrain_box23-High vertex to face ratio (2.217949, Optimum is < 2.000000) - poor stripping 
 collision_planterA-Low number of vertices in object (170, Optimum is > 256) 
 terrain_studiosidewall01-Low number of vertices in object (42, Optimum is > 256) 
 decal_watertowerlogo-Low number of vertices in object (10, Optimum is > 256) 
 ScriptObj_Guardhouse-High vertex to face ratio (2.076271, Optimum is < 2.000000) - poor stripping 
 collision_road01-Low number of vertices in object (164, Optimum is > 256) 
 collision_road01-High vertex to face ratio (3.069767, Optimum is < 2.000000) - poor stripping 
 terrain_hiway01-Low number of vertices in object (254, Optimum is > 256) 
 collision_hiway01-Low number of vertices in object (163, Optimum is > 256) 
 collision_hiway01-High vertex to face ratio (2.243697, Optimum is < 2.000000) - poor stripping 
 propdef_streetlight-Low number of vertices in object (100, Optimum is > 256) 
 collision_streetlight-Low number of vertices in object (16, Optimum is > 256) 
 propdef_slshadow-Low number of vertices in object (38, Optimum is > 256) 
 terrain_palmshadow01-Low number of vertices in object (12, Optimum is > 256) 
 terrain_palmshadow01-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping 
 propdef_palmshadow-Low number of vertices in object (18, Optimum is > 256) 
 propdef_palmshadow-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 terrain_perimeterwall05-High vertex to face ratio (2.805556, Optimum is < 2.000000) - poor stripping 
 collision_perimeterwall05-Low number of vertices in object (6, Optimum is > 256) 
 terrain_bldgB-Low number of vertices in object (97, Optimum is > 256) 
 propdef_treesmall-High vertex to face ratio (2.342520, Optimum is < 2.000000) - poor stripping 
 LOD_treesmall-Low number of vertices in object (167, Optimum is > 256) 
 LOD_treesmall-High vertex to face ratio (2.572917, Optimum is < 2.000000) - poor stripping 
 collision_treesmall-Low number of vertices in object (16, Optimum is > 256) 
 collision_treesmall01-Low number of vertices in object (10, Optimum is > 256) 
 propdef_longplanter-Low number of vertices in object (192, Optimum is > 256) 
 collision_longplanter-Low number of vertices in object (46, Optimum is > 256) 
 collision_longplanter-High vertex to face ratio (3.181818, Optimum is < 2.000000) - poor stripping 
 terrain_bldgC-Low number of vertices in object (180, Optimum is > 256) 
 terrain_bldgC-High vertex to face ratio (2.275000, Optimum is < 2.000000) - poor stripping 
 terrain_qpipe50-Low number of vertices in object (87, Optimum is > 256) 
 terrain_spine50-Low number of vertices in object (62, Optimum is > 256) 
 terrain_hiwayfence-Low number of vertices in object (96, Optimum is > 256) 
 AnimObj_rollupdoor-Low number of vertices in object (92, Optimum is > 256) 
 AnimObj_rollupdoor-High vertex to face ratio (2.267857, Optimum is < 2.000000) - poor stripping 
 doorlogo-Low number of vertices in object (36, Optimum is > 256) 
 doorlogo-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_box24-High vertex to face ratio (2.203279, Optimum is < 2.000000) - poor stripping 
 terrain_oilstain02-High vertex to face ratio (2.561984, Optimum is < 2.000000) - poor stripping 
 scriptobj_buttonhack-Low number of vertices in object (8, Optimum is > 256) 
 terrain_qpipeprop04-Low number of vertices in object (66, Optimum is > 256) 
 decal_qpipeprop04-Low number of vertices in object (8, Optimum is > 256) 
 terrain_detail30-Low number of vertices in object (222, Optimum is > 256) 
 terrain_detail30-High vertex to face ratio (2.590164, Optimum is < 2.000000) - poor stripping 
 propdef_fountain-Low number of vertices in object (121, Optimum is > 256) 
 propdef_spout-Low number of vertices in object (43, Optimum is > 256) 
 CarDef_TransitBus-High vertex to face ratio (2.021277, Optimum is < 2.000000) - poor stripping 
 RearAxle-Low number of vertices in object (82, Optimum is > 256) 
 RearAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 FrontAxle-Low number of vertices in object (82, Optimum is > 256) 
 FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 collision_TransitBus-Low number of vertices in object (12, Optimum is > 256) 
 ScriptPropDef_barricade-Low number of vertices in object (149, Optimum is > 256) 
 collision_barricade-Low number of vertices in object (36, Optimum is > 256) 
 collision_barricade-High vertex to face ratio (3.625000, Optimum is < 2.000000) - poor stripping 
 terrain_qpipe52-Low number of vertices in object (226, Optimum is > 256) 
 terrain_grindsupport04-Low number of vertices in object (92, Optimum is > 256) 
 terrain_grindsupport07-Low number of vertices in object (92, Optimum is > 256) 
 terrain_stationground-Low number of vertices in object (108, Optimum is > 256) 
 terrain_stoplight_smallarmA01-Low number of vertices in object (168, Optimum is > 256) 
 terrain_stoplight_smallarmA01-High vertex to face ratio (2.293103, Optimum is < 2.000000) - poor stripping 
 terrain_gateqpipe01-Low number of vertices in object (117, Optimum is > 256) 
 decal_gatepipe01-Low number of vertices in object (24, Optimum is > 256) 
 RearAxle-Low number of vertices in object (82, Optimum is > 256) 
 RearAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 FrontAxle-Low number of vertices in object (82, Optimum is > 256) 
 FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 collision_policecar-Low number of vertices in object (36, Optimum is > 256) 
 CarDef_RoachCoach-High vertex to face ratio (2.013274, Optimum is < 2.000000) - poor stripping 
 FrontAxle-Low number of vertices in object (82, Optimum is > 256) 
 FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 RearAxle-Low number of vertices in object (82, Optimum is > 256) 
 RearAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 collision_RoachCoach-Low number of vertices in object (31, Optimum is > 256) 
 SecondAxle-Low number of vertices in object (82, Optimum is > 256) 
 SecondAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 FrontAxle-Low number of vertices in object (82, Optimum is > 256) 
 FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 CarDef_PostalTruck-Low number of vertices in object (253, Optimum is > 256) 
 RearAxle-Low number of vertices in object (82, Optimum is > 256) 
 RearAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 FrontAxle-Low number of vertices in object (82, Optimum is > 256) 
 FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 collision_PostalTruck-Low number of vertices in object (39, Optimum is > 256) 
 RearAxle-Low number of vertices in object (164, Optimum is > 256) 
 RearAxle-High vertex to face ratio (2.196429, Optimum is < 2.000000) - poor stripping 
 FrontAxle-Low number of vertices in object (82, Optimum is > 256) 
 FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 RearAxle-Low number of vertices in object (164, Optimum is > 256) 
 RearAxle-High vertex to face ratio (2.196429, Optimum is < 2.000000) - poor stripping 
 RearAxle-Low number of vertices in object (164, Optimum is > 256) 
 RearAxle-High vertex to face ratio (2.196429, Optimum is < 2.000000) - poor stripping 
 RearAxle-Low number of vertices in object (164, Optimum is > 256) 
 RearAxle-High vertex to face ratio (2.196429, Optimum is < 2.000000) - poor stripping 
 collision_TankerTruck-Low number of vertices in object (31, Optimum is > 256) 
 collision_TankerTruck-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping 
 terrain_oilstain03-High vertex to face ratio (2.633333, Optimum is < 2.000000) - poor stripping 
 terrain_stoplight_lights-Low number of vertices in object (48, Optimum is > 256) 
 terrain_stoplight_lights-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 AnimPropDef_PalmtrunkD-Low number of vertices in object (8, Optimum is > 256) 
 palmtrunk04-Low number of vertices in object (54, Optimum is > 256) 
 terrain_qpipeprop05-Low number of vertices in object (56, Optimum is > 256) 
 terrain_perimeterwall06-High vertex to face ratio (2.911854, Optimum is < 2.000000) - poor stripping 
 collision_perimeterwall06-Low number of vertices in object (4, Optimum is > 256) 
 terrain_perimeterwall01-High vertex to face ratio (2.547009, Optimum is < 2.000000) - poor stripping 
 LOD_FernC-Low number of vertices in object (156, Optimum is > 256) 
 LOD_FernD-Low number of vertices in object (156, Optimum is > 256) 
 terrain_skyscraper01-Low number of vertices in object (185, Optimum is > 256) 
 terrain_bldgB01-Low number of vertices in object (55, Optimum is > 256) 
 terrain_bldgB01-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 terrain_plazaback01-Low number of vertices in object (138, Optimum is > 256) 
 terrain_plazaback01-High vertex to face ratio (2.805556, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_cardreader-Low number of vertices in object (80, Optimum is > 256) 
 terrain_bldgE-Low number of vertices in object (198, Optimum is > 256) 
 terrain_qpipeprop06-Low number of vertices in object (66, Optimum is > 256) 
 decal_qpipeprop06-Low number of vertices in object (8, Optimum is > 256) 
 terrain_gateqpipe04-Low number of vertices in object (116, Optimum is > 256) 
 decal_gateqpipe04-Low number of vertices in object (24, Optimum is > 256) 
 terrain_flagpole01-Low number of vertices in object (38, Optimum is > 256) 
 ScriptObj_DaveHelper01-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_DaveHelper02-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_DaveHelper03-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_DaveHelper04-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_DaveHelper05-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_DaveHelper06-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_flag-Low number of vertices in object (8, Optimum is > 256) 
 animobj_flagpiece01-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece02-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece03-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece04-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece05-Low number of vertices in object (4, Optimum is > 256) 
 ScriptObj_Spear-Low number of vertices in object (27, Optimum is > 256) 
 ScriptObj_Spear-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping 
 terrain_RoachCoach-High vertex to face ratio (2.053571, Optimum is < 2.000000) - poor stripping 
 collision_roachcoach01-Low number of vertices in object (52, Optimum is > 256) 
 collision_roachcoach01-High vertex to face ratio (2.225000, Optimum is < 2.000000) - poor stripping 
 terrain_Chevy-High vertex to face ratio (2.112245, Optimum is < 2.000000) - poor stripping 
 terrain_FrontAxleB-Low number of vertices in object (82, Optimum is > 256) 
 terrain_FrontAxleB-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 terrain_RearAxleB-Low number of vertices in object (82, Optimum is > 256) 
 terrain_RearAxleB-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 collision_Chevy-Low number of vertices in object (38, Optimum is > 256) 
 terrain_hood-Low number of vertices in object (16, Optimum is > 256) 
 terrain_engine-Low number of vertices in object (24, Optimum is > 256) 
 terrain_engine-High vertex to face ratio (5.625000, Optimum is < 2.000000) - poor stripping 
 AnimObj_flag04-Low number of vertices in object (8, Optimum is > 256) 
 animobj_flagpiece01-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece02-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece03-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece04-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece05-Low number of vertices in object (4, Optimum is > 256) 
 terrain_flagpole02-Low number of vertices in object (38, Optimum is > 256) 
 AnimObj_flag02-Low number of vertices in object (8, Optimum is > 256) 
 animobj_flagpiece01-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece02-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece03-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece04-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece05-Low number of vertices in object (4, Optimum is > 256) 
 terrain_flagpole03-Low number of vertices in object (38, Optimum is > 256) 
 AnimObj_flag03-Low number of vertices in object (8, Optimum is > 256) 
 animobj_flagpiece01-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece02-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece03-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece04-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece05-Low number of vertices in object (4, Optimum is > 256) 
 terrain_flagpole04-Low number of vertices in object (38, Optimum is > 256) 
 AnimObj_Gate02-Low number of vertices in object (42, Optimum is > 256) 
 AnimObj_Gate01-Low number of vertices in object (40, Optimum is > 256) 
 terrain_entrygateposts-Low number of vertices in object (96, Optimum is > 256) 
 terrain_entrygateposts-High vertex to face ratio (2.517857, Optimum is < 2.000000) - poor stripping 
 terrain_polestickers01-Low number of vertices in object (32, Optimum is > 256) 
 propdef_streetlightB-Low number of vertices in object (100, Optimum is > 256) 
 collision_streetlightB-Low number of vertices in object (16, Optimum is > 256) 
 terrain_polestickers02-Low number of vertices in object (40, Optimum is > 256) 
 terrain_polestickers03-Low number of vertices in object (40, Optimum is > 256) 
 terrain_polestickers04-Low number of vertices in object (44, Optimum is > 256) 
 terrain_polestickers05-Low number of vertices in object (32, Optimum is > 256) 
 terrain_polestickers06-Low number of vertices in object (32, Optimum is > 256) 
 terrain_polestickers08-Low number of vertices in object (40, Optimum is > 256) 
 terrain_polestickers09-Low number of vertices in object (40, Optimum is > 256) 
 terrain_polestickers10-Low number of vertices in object (40, Optimum is > 256) 
 terrain_guardhousedetails-Low number of vertices in object (28, Optimum is > 256) 
 terrain_guardhousedetails-High vertex to face ratio (2.277778, Optimum is < 2.000000) - poor stripping 
 propdef_busstopcolumn-Low number of vertices in object (49, Optimum is > 256) 
 terrain_hedge20-Low number of vertices in object (108, Optimum is > 256) 
 terrain_gatelogo-Low number of vertices in object (4, Optimum is > 256) 
 terrain_polestickers11-Low number of vertices in object (40, Optimum is > 256) 
 terrain_polestickers12-Low number of vertices in object (40, Optimum is > 256) 
 terrain_polestickers13-Low number of vertices in object (40, Optimum is > 256) 
 terrain_polestickers14-Low number of vertices in object (32, Optimum is > 256) 
 terrain_polestickers15-Low number of vertices in object (32, Optimum is > 256) 
 terrain_polestickers16-Low number of vertices in object (32, Optimum is > 256) 
 terrain_alleywall01-High vertex to face ratio (2.377660, Optimum is < 2.000000) - poor stripping 
 terrain_stationplanter01-High vertex to face ratio (2.051181, Optimum is < 2.000000) - poor stripping 
 terrain_stationhedges-Low number of vertices in object (156, Optimum is > 256) 
 terrain_studioshadow01-Low number of vertices in object (144, Optimum is > 256) 
 terrain_studioshadow01-High vertex to face ratio (2.587500, Optimum is < 2.000000) - poor stripping 
 terrain_studioshadow03-Low number of vertices in object (148, Optimum is > 256) 
 terrain_studioshadow03-High vertex to face ratio (2.523256, Optimum is < 2.000000) - poor stripping 
 terrain_studioshadow02-Low number of vertices in object (144, Optimum is > 256) 
 terrain_studioshadow02-High vertex to face ratio (2.511905, Optimum is < 2.000000) - poor stripping 
 propdef_ashshadow-Low number of vertices in object (4, Optimum is > 256) 
 terrain_studioshadow04-Low number of vertices in object (140, Optimum is > 256) 
 terrain_studioshadow04-High vertex to face ratio (2.487180, Optimum is < 2.000000) - poor stripping 
 terrain_studioshadow05-Low number of vertices in object (92, Optimum is > 256) 
 terrain_studioshadow05-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 terrain_studioshadow06-Low number of vertices in object (88, Optimum is > 256) 
 terrain_studioshadow06-High vertex to face ratio (2.863636, Optimum is < 2.000000) - poor stripping 
 terrain_studioshadow07-Low number of vertices in object (48, Optimum is > 256) 
 terrain_studioshadow07-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 terrain_studioshadow08-Low number of vertices in object (48, Optimum is > 256) 
 terrain_studioshadow08-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 propdef_stationlamp-Low number of vertices in object (80, Optimum is > 256) 
 propdef_stationlamp-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 propdef_stationcolumn01-Low number of vertices in object (108, Optimum is > 256) 
 terrain_stationfence-Low number of vertices in object (92, Optimum is > 256) 
 terrain_bldgB02-Low number of vertices in object (166, Optimum is > 256) 
 terrain_bldgB02-High vertex to face ratio (2.314815, Optimum is < 2.000000) - poor stripping 
 terrain_bldgB03-Low number of vertices in object (160, Optimum is > 256) 
 terrain_bldgB03-High vertex to face ratio (2.390000, Optimum is < 2.000000) - poor stripping 
 propdef_longhedge-High vertex to face ratio (2.543651, Optimum is < 2.000000) - poor stripping 
 terrain_PayphoneA01-Low number of vertices in object (150, Optimum is > 256) 
 terrain_PayphoneA01-High vertex to face ratio (2.829268, Optimum is < 2.000000) - poor stripping 
 terrain_PayphoneA02-Low number of vertices in object (150, Optimum is > 256) 
 terrain_PayphoneA02-High vertex to face ratio (2.829268, Optimum is < 2.000000) - poor stripping 
 propdef_treeprotector-Low number of vertices in object (45, Optimum is > 256) 
 LOD_treeprotector-Low number of vertices in object (40, Optimum is > 256) 
 LOD_treeprotector-High vertex to face ratio (2.541667, Optimum is < 2.000000) - poor stripping 
 collision_treeprotector-Low number of vertices in object (18, Optimum is > 256) 
 terrain_bldgB04-Low number of vertices in object (120, Optimum is > 256) 
 terrain_bldgB04-High vertex to face ratio (2.337500, Optimum is < 2.000000) - poor stripping 
 terrain_bldgB05-Low number of vertices in object (55, Optimum is > 256) 
 terrain_bldgB05-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 terrain_bldgC01-Low number of vertices in object (115, Optimum is > 256) 
 terrain_bldgB06-Low number of vertices in object (210, Optimum is > 256) 
 terrain_bldgB06-High vertex to face ratio (2.423077, Optimum is < 2.000000) - poor stripping 
 terrain_bldgB07-Low number of vertices in object (79, Optimum is > 256) 
 terrain_bldgB08-Low number of vertices in object (77, Optimum is > 256) 
 terrain_bldgB08-High vertex to face ratio (2.392857, Optimum is < 2.000000) - poor stripping 
 terrain_flagpole05-Low number of vertices in object (38, Optimum is > 256) 
 AnimObj_flag01-Low number of vertices in object (8, Optimum is > 256) 
 animobj_flagpiece01-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece02-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece03-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece04-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece05-Low number of vertices in object (4, Optimum is > 256) 
 terrain_box25-High vertex to face ratio (2.049020, Optimum is < 2.000000) - poor stripping 
 terrain_box26-Low number of vertices in object (144, Optimum is > 256) 
 terrain_box26-High vertex to face ratio (2.201923, Optimum is < 2.000000) - poor stripping 
 terrain_bankawnings-Low number of vertices in object (20, Optimum is > 256) 
 terrain_gateqpipe05-Low number of vertices in object (102, Optimum is > 256) 
 terrain_gateqpipe06-Low number of vertices in object (102, Optimum is > 256) 
 terrain_qpipe58-Low number of vertices in object (35, Optimum is > 256) 
 terrain_gateqpipe07-Low number of vertices in object (135, Optimum is > 256) 
 terrain_gateqpipe02-Low number of vertices in object (135, Optimum is > 256) 
 terrain_firelane-Low number of vertices in object (130, Optimum is > 256) 
 terrain_firelane-High vertex to face ratio (2.924242, Optimum is < 2.000000) - poor stripping 
 scriptObj_PhotoQpipeTwo-Low number of vertices in object (38, Optimum is > 256) 
 scriptObj_PhotoQpipeTwo-High vertex to face ratio (2.066667, Optimum is < 2.000000) - poor stripping 
 propdef_fountainbasin-Low number of vertices in object (42, Optimum is > 256) 
 scriptObj_PhotoQpipeOne-Low number of vertices in object (153, Optimum is > 256) 
 terrain_clearancebar01-Low number of vertices in object (128, Optimum is > 256) 
 terrain_clearancebar01-High vertex to face ratio (2.163043, Optimum is < 2.000000) - poor stripping 
 AnimObj_flag05-Low number of vertices in object (8, Optimum is > 256) 
 animobj_flagpiece01-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece02-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece03-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece04-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece05-Low number of vertices in object (4, Optimum is > 256) 
 terrain_flagpole06-Low number of vertices in object (38, Optimum is > 256) 
 scriptObj_playerOne-Low number of vertices in object (8, Optimum is > 256) 
 terrain_gatelogo01-Low number of vertices in object (4, Optimum is > 256) 
 terrain_outsideramp01-Low number of vertices in object (152, Optimum is > 256) 
 terrain_outsideramp01-High vertex to face ratio (2.921053, Optimum is < 2.000000) - poor stripping 
 collision_outsideramp01-Low number of vertices in object (33, Optimum is > 256) 
 collision_outsideramp01-High vertex to face ratio (3.875000, Optimum is < 2.000000) - poor stripping 
 terrain_outsideramp02-Low number of vertices in object (183, Optimum is > 256) 
 terrain_outsideramp02-High vertex to face ratio (2.904255, Optimum is < 2.000000) - poor stripping 
 collision_outsideramp02-Low number of vertices in object (52, Optimum is > 256) 
 collision_outsideramp02-High vertex to face ratio (3.750000, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_SafetyCone-Low number of vertices in object (60, Optimum is > 256) 
 terrain_rollupdoortop-Low number of vertices in object (86, Optimum is > 256) 
 AnimObj_flag06-Low number of vertices in object (8, Optimum is > 256) 
 animobj_flagpiece01-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece02-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece03-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece04-Low number of vertices in object (4, Optimum is > 256) 
 animobj_flagpiece05-Low number of vertices in object (4, Optimum is > 256) 
 terrain_flagpole07-Low number of vertices in object (38, Optimum is > 256) 
 scriptObj_respawn-Low number of vertices in object (8, Optimum is > 256) 
 terrain_puddles01-Low number of vertices in object (16, Optimum is > 256) 
 terrain_puddles01-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 terrain_puddles02-Low number of vertices in object (12, Optimum is > 256) 
 terrain_puddles02-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 FrontAxle-Low number of vertices in object (82, Optimum is > 256) 
 FrontAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 RearAxle-Low number of vertices in object (82, Optimum is > 256) 
 RearAxle-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 collision_pizzadeliverytruck-Low number of vertices in object (62, Optimum is > 256) 
 propdef_roof-Low number of vertices in object (169, Optimum is > 256) 
 terrain_trainwall01-Low number of vertices in object (118, Optimum is > 256) 
 terrain_trainplatform02-Low number of vertices in object (94, Optimum is > 256) 
 terrain_tunnelbacks-Low number of vertices in object (220, Optimum is > 256) 
 terrain_perimeterwall03-High vertex to face ratio (2.918478, Optimum is < 2.000000) - poor stripping 
 collision_perimeterwall03-Low number of vertices in object (6, Optimum is > 256) 
 terrain_Forklift-High vertex to face ratio (2.322862, Optimum is < 2.000000) - poor stripping 
 collision_forklift01-Low number of vertices in object (66, Optimum is > 256) 
 collision_forklift01-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_awningsupports-High vertex to face ratio (2.487310, Optimum is < 2.000000) - poor stripping 
 terrain_shortplanter-Low number of vertices in object (129, Optimum is > 256) 
 terrain_shortplanter-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 terrain_shortplanter-Low number of vertices in object (102, Optimum is > 256) 
 terrain_shortplanter-High vertex to face ratio (2.655172, Optimum is < 2.000000) - poor stripping 
 collision_shortplanter-Low number of vertices in object (46, Optimum is > 256) 
 collision_shortplanter-High vertex to face ratio (3.181818, Optimum is < 2.000000) - poor stripping 
 terrain_outsideramp03-High vertex to face ratio (2.953947, Optimum is < 2.000000) - poor stripping 
 collision_outsideramp03-Low number of vertices in object (20, Optimum is > 256) 
 collision_outsideramp03-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 decal_outsideramp03-Low number of vertices in object (36, Optimum is > 256) 
 decal_outsideramp03-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping 
 ScriptObj_Chaingrind01-Low number of vertices in object (17, Optimum is > 256) 
 ScriptObj_Chaingrind02-Low number of vertices in object (17, Optimum is > 256) 
 AnimObj_BoulderPartOne-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_boulder-Low number of vertices in object (164, Optimum is > 256) 
 AnimObj_chain01-Low number of vertices in object (10, Optimum is > 256) 
 AnimObj_chain01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 animObj_chain02-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain02-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 animObj_chain03-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 animObj_chain04-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain04-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 animObj_chain05-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain05-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 animObj_chain06-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain06-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 animObj_chain07-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain07-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 AnimObj_chain09-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain10-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain11-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain12-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain13-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain14-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain15-Low number of vertices in object (10, Optimum is > 256) 
 AnimObj_chainplate01-Low number of vertices in object (140, Optimum is > 256) 
 AnimObj_chainplate02-Low number of vertices in object (132, Optimum is > 256) 
 AnimObj_cliffedge01-Low number of vertices in object (115, Optimum is > 256) 
 AnimObj_cliffedge01-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping 
 AnimObj_cliffedge02-Low number of vertices in object (114, Optimum is > 256) 
 AnimObj_cliffedge03-Low number of vertices in object (62, Optimum is > 256) 
 AnimObj_Rock11-Low number of vertices in object (30, Optimum is > 256) 
 AnimObj_Rock12-Low number of vertices in object (30, Optimum is > 256) 
 AnimObj_Rock13-Low number of vertices in object (30, Optimum is > 256) 
 AnimObj_RockB08-Low number of vertices in object (30, Optimum is > 256) 
 AnimObj_RockB09-Low number of vertices in object (30, Optimum is > 256) 
 AnimObj_RockB10-Low number of vertices in object (30, Optimum is > 256) 
 AnimObj_BoulderPartTwo-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_boulder-Low number of vertices in object (164, Optimum is > 256) 
 animObj_chain07-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain07-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 animObj_chain06-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain06-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 animObj_chain15-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain14-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain13-Low number of vertices in object (10, Optimum is > 256) 
 animobj_dustbox-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_chainplate01-Low number of vertices in object (146, Optimum is > 256) 
 AnimObj_chainplate01-High vertex to face ratio (2.007463, Optimum is < 2.000000) - poor stripping 
 AnimObj_chain01-Low number of vertices in object (10, Optimum is > 256) 
 AnimObj_chain01-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 animObj_chain02-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain02-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 animObj_chain03-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 animObj_chain04-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain04-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 animObj_chain05-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain05-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 AnimObj_chainplate02-Low number of vertices in object (136, Optimum is > 256) 
 AnimObj_chain09-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain10-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain11-Low number of vertices in object (10, Optimum is > 256) 
 animObj_chain12-Low number of vertices in object (10, Optimum is > 256) 
 AnimObj_Rock-Low number of vertices in object (30, Optimum is > 256) 
 AnimObj_Rock01-Low number of vertices in object (30, Optimum is > 256) 
 AnimObj_Rock03-Low number of vertices in object (30, Optimum is > 256) 
 AnimObj_Rock08-Low number of vertices in object (30, Optimum is > 256) 
 AnimObj_RockB01-Low number of vertices in object (30, Optimum is > 256) 
 AnimObj_RockB03-Low number of vertices in object (30, Optimum is > 256) 
 AnimObj_RockB07-Low number of vertices in object (30, Optimum is > 256) 
 AnimObj_bridgebreak-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_bridgebreak-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece01-Low number of vertices in object (43, Optimum is > 256) 
 animObj_cbridge_flyingpiece01-High vertex to face ratio (3.650000, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece02-Low number of vertices in object (28, Optimum is > 256) 
 animObj_cbridge_flyingpiece02-High vertex to face ratio (3.833333, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece03-Low number of vertices in object (40, Optimum is > 256) 
 animObj_cbridge_flyingpiece03-High vertex to face ratio (4.055555, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece05-Low number of vertices in object (28, Optimum is > 256) 
 animObj_cbridge_flyingpiece05-High vertex to face ratio (3.833333, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece10-Low number of vertices in object (28, Optimum is > 256) 
 animObj_cbridge_flyingpiece10-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece11-Low number of vertices in object (38, Optimum is > 256) 
 animObj_cbridge_flyingpiece11-High vertex to face ratio (2.772727, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece14-Low number of vertices in object (24, Optimum is > 256) 
 animObj_cbridge_flyingpiece14-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece15-Low number of vertices in object (28, Optimum is > 256) 
 animObj_cbridge_flyingpiece15-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece16-Low number of vertices in object (42, Optimum is > 256) 
 animObj_cbridge_flyingpiece16-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece17-Low number of vertices in object (28, Optimum is > 256) 
 animObj_cbridge_flyingpiece17-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece18-Low number of vertices in object (24, Optimum is > 256) 
 animObj_cbridge_flyingpiece18-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_flyingpiece19-Low number of vertices in object (29, Optimum is > 256) 
 animObj_cbridge_flyingpiece19-High vertex to face ratio (2.444444, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_support01-Low number of vertices in object (24, Optimum is > 256) 
 animObj_cbridge_support01-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_support02-Low number of vertices in object (64, Optimum is > 256) 
 animObj_cbridge_support02-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_support03-Low number of vertices in object (24, Optimum is > 256) 
 animObj_cbridge_support03-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animObj_cbridge_support04-Low number of vertices in object (21, Optimum is > 256) 
 animObj_cbridge_support04-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 animObj_covered_bridge_inner-Low number of vertices in object (19, Optimum is > 256) 
 animObj_lantern31-Low number of vertices in object (66, Optimum is > 256) 
 animObj_lantern32-Low number of vertices in object (66, Optimum is > 256) 
 animObj_lantern30-Low number of vertices in object (66, Optimum is > 256) 
 AnimObj_WaketheBride-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_BrideParent-Low number of vertices in object (8, Optimum is > 256) 
 animobj_bridechains-Low number of vertices in object (176, Optimum is > 256) 
 animobj_bridechains-High vertex to face ratio (2.977273, Optimum is < 2.000000) - poor stripping 
 animobj_bride_platform-Low number of vertices in object (144, Optimum is > 256) 
 animobj_bride_platform-High vertex to face ratio (2.972222, Optimum is < 2.000000) - poor stripping 
 animobj_bridehead-High vertex to face ratio (2.949367, Optimum is < 2.000000) - poor stripping 
 animobj_bridelegA-Low number of vertices in object (151, Optimum is > 256) 
 animobj_bridelegB-Low number of vertices in object (153, Optimum is > 256) 
 animobj_bridetorso-Low number of vertices in object (244, Optimum is > 256) 
 AnimObj_SwitchMain-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_SwitchMain-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animobj_SwitchMainLever-Low number of vertices in object (56, Optimum is > 256) 
 animobj_SwitchMainLever-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping 
 collision_SwitchMainLever-Low number of vertices in object (4, Optimum is > 256) 
 AnimObj_OpenTank-Low number of vertices in object (8, Optimum is > 256) 
 animobj_tankbubbles-Low number of vertices in object (74, Optimum is > 256) 
 scriptObj_Switch05A-Low number of vertices in object (170, Optimum is > 256) 
 scriptObj_Switch05A-High vertex to face ratio (2.044776, Optimum is < 2.000000) - poor stripping 
 PropDef_Shane-Low number of vertices in object (201, Optimum is > 256) 
 PropDef_LockMovie-Low number of vertices in object (115, Optimum is > 256) 
 PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) 
 PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) 
 PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) 
 PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping 
 PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) 
 PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) 
 PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) 
 PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) 
 PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) 
 PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping 
 PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) 
 PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping 
 PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) 
 PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) 
 PropDef_AttJump-Low number of vertices in object (179, Optimum is > 256) 
 terrain_inside04-Low number of vertices in object (85, Optimum is > 256) 
 terrain_inside01-Low number of vertices in object (95, Optimum is > 256) 
 terrain_inside02-Low number of vertices in object (98, Optimum is > 256) 
 collision_inside02-Low number of vertices in object (4, Optimum is > 256) 
 terrain_inside03-Low number of vertices in object (232, Optimum is > 256) 
 terrain_entry02-Low number of vertices in object (171, Optimum is > 256) 
 terrain_insidewall10-Low number of vertices in object (62, Optimum is > 256) 
 terrain_inside11-Low number of vertices in object (129, Optimum is > 256) 
 terrain_entry01-Low number of vertices in object (114, Optimum is > 256) 
 terrain_bluewall01-Low number of vertices in object (85, Optimum is > 256) 
 terrain_bluewall03-Low number of vertices in object (104, Optimum is > 256) 
 propdef_truss-Low number of vertices in object (192, Optimum is > 256) 
 propdef_truss-High vertex to face ratio (2.222222, Optimum is < 2.000000) - poor stripping 
 terrain_bluewall06-Low number of vertices in object (166, Optimum is > 256) 
 terrain_cemeterywall01-Low number of vertices in object (126, Optimum is > 256) 
 terrain_cemeterywall01-High vertex to face ratio (2.346154, Optimum is < 2.000000) - poor stripping 
 collision_cemeterywall01-Low number of vertices in object (36, Optimum is > 256) 
 collision_cemeterywall01-High vertex to face ratio (3.222222, Optimum is < 2.000000) - poor stripping 
 terrain_hauntedhouse-High vertex to face ratio (2.578550, Optimum is < 2.000000) - poor stripping 
 decal_hauntedhouse-Low number of vertices in object (232, Optimum is > 256) 
 decal_hauntedhouse-High vertex to face ratio (2.982759, Optimum is < 2.000000) - poor stripping 
 decal_hauntedhouse01-Low number of vertices in object (116, Optimum is > 256) 
 decal_hauntedhouse01-High vertex to face ratio (2.965517, Optimum is < 2.000000) - poor stripping 
 terrain_transition_HH01-Low number of vertices in object (68, Optimum is > 256) 
 terrain_transition_HH02-Low number of vertices in object (129, Optimum is > 256) 
 terrain_insidewall_HH01-Low number of vertices in object (75, Optimum is > 256) 
 propdef_spotlightA-Low number of vertices in object (108, Optimum is > 256) 
 propdef_spotlightA-High vertex to face ratio (2.580645, Optimum is < 2.000000) - poor stripping 
 terrain_spotlight_track03-Low number of vertices in object (40, Optimum is > 256) 
 terrain_spotlight_track03-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping 
 terrain_spotlight_track05-Low number of vertices in object (39, Optimum is > 256) 
 terrain_spotlight_track05-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping 
 terrain_spotlight_track09-Low number of vertices in object (38, Optimum is > 256) 
 terrain_spotlight_track09-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping 
 terrain_stageset06-High vertex to face ratio (2.524254, Optimum is < 2.000000) - poor stripping 
 terrain_spotlight_track10-Low number of vertices in object (56, Optimum is > 256) 
 terrain_spotlight_track10-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping 
 terrain_stageset01-High vertex to face ratio (2.261614, Optimum is < 2.000000) - poor stripping 
 decal_qpipestrip10-Low number of vertices in object (20, Optimum is > 256) 
 terrain_roller01-Low number of vertices in object (231, Optimum is > 256) 
 terrain_stageset05-High vertex to face ratio (2.441261, Optimum is < 2.000000) - poor stripping 
 terrain_stageset03-High vertex to face ratio (2.289116, Optimum is < 2.000000) - poor stripping 
 terrain_stageset02-High vertex to face ratio (2.386643, Optimum is < 2.000000) - poor stripping 
 terrain_loft01-Low number of vertices in object (155, Optimum is > 256) 
 terrain_spotlight_track11-Low number of vertices in object (38, Optimum is > 256) 
 terrain_spotlight_track11-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping 
 scriptObj_spine01-Low number of vertices in object (222, Optimum is > 256) 
 scriptObj_spine01-High vertex to face ratio (2.239726, Optimum is < 2.000000) - poor stripping 
 decal_qpipestrip11-Low number of vertices in object (80, Optimum is > 256) 
 decal_qpipestrip11-High vertex to face ratio (2.395833, Optimum is < 2.000000) - poor stripping 
 terrain_spotlight_track12-Low number of vertices in object (40, Optimum is > 256) 
 terrain_spotlight_track12-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping 
 terrain_dirtspots-Low number of vertices in object (140, Optimum is > 256) 
 terrain_dirtspots-High vertex to face ratio (2.942857, Optimum is < 2.000000) - poor stripping 
 terrain_spotlight_track13-Low number of vertices in object (40, Optimum is > 256) 
 terrain_spotlight_track13-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping 
 scriptObj_qpipe36-Low number of vertices in object (58, Optimum is > 256) 
 scriptObj_qpipe37-Low number of vertices in object (38, Optimum is > 256) 
 terrain_bluewall02-Low number of vertices in object (81, Optimum is > 256) 
 terrain_ramp01-Low number of vertices in object (48, Optimum is > 256) 
 terrain_ramp01-High vertex to face ratio (2.111111, Optimum is < 2.000000) - poor stripping 
 terrain_cemetarywall02-Low number of vertices in object (143, Optimum is > 256) 
 collision_cemetarywall02-Low number of vertices in object (130, Optimum is > 256) 
 collision_cemetarywall02-High vertex to face ratio (2.053763, Optimum is < 2.000000) - poor stripping 
 terrain_stageset10-High vertex to face ratio (2.338462, Optimum is < 2.000000) - poor stripping 
 terrain_stageset11-Low number of vertices in object (241, Optimum is > 256) 
 terrain_stageset11-High vertex to face ratio (2.029762, Optimum is < 2.000000) - poor stripping 
 terrain_stageset12-Low number of vertices in object (144, Optimum is > 256) 
 terrain_stageset12-High vertex to face ratio (2.076923, Optimum is < 2.000000) - poor stripping 
 terrain_stageset13-High vertex to face ratio (2.469466, Optimum is < 2.000000) - poor stripping 
 terrain_streambed-Low number of vertices in object (157, Optimum is > 256) 
 propdef_lantern-Low number of vertices in object (74, Optimum is > 256) 
 terrain_cemetarywall03-Low number of vertices in object (147, Optimum is > 256) 
 terrain_cemetarywall03-High vertex to face ratio (2.176471, Optimum is < 2.000000) - poor stripping 
 collision_cemetarywall03-Low number of vertices in object (137, Optimum is > 256) 
 collision_cemetarywall03-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping 
 terrain_dirtspots01-Low number of vertices in object (124, Optimum is > 256) 
 terrain_dirtspots01-High vertex to face ratio (2.903226, Optimum is < 2.000000) - poor stripping 
 terrain_dirtspots02-Low number of vertices in object (124, Optimum is > 256) 
 terrain_dirtspots02-High vertex to face ratio (2.935484, Optimum is < 2.000000) - poor stripping 
 terrain_mossspots01-Low number of vertices in object (104, Optimum is > 256) 
 terrain_mossspots01-High vertex to face ratio (2.171875, Optimum is < 2.000000) - poor stripping 
 terrain_gravespine02-High vertex to face ratio (2.378882, Optimum is < 2.000000) - poor stripping 
 collision_gravespine02-Low number of vertices in object (168, Optimum is > 256) 
 collision_gravespine02-High vertex to face ratio (2.606383, Optimum is < 2.000000) - poor stripping 
 decal_ivy03-Low number of vertices in object (48, Optimum is > 256) 
 terrain_gravespine03-High vertex to face ratio (2.378882, Optimum is < 2.000000) - poor stripping 
 collision_gravespine03-Low number of vertices in object (168, Optimum is > 256) 
 collision_gravespine03-High vertex to face ratio (2.606383, Optimum is < 2.000000) - poor stripping 
 decal_ivy01-Low number of vertices in object (48, Optimum is > 256) 
 terrain_qpipe38-Low number of vertices in object (125, Optimum is > 256) 
 terrain_qpipe38-High vertex to face ratio (2.448718, Optimum is < 2.000000) - poor stripping 
 decal_qpipestrip10-Low number of vertices in object (12, Optimum is > 256) 
 decal_qpipestrip10-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 decal_qpipe38-Low number of vertices in object (164, Optimum is > 256) 
 decal_qpipe38-High vertex to face ratio (2.975610, Optimum is < 2.000000) - poor stripping 
 terrain_bigqpipe02-Low number of vertices in object (152, Optimum is > 256) 
 decal_bigqpipe02-Low number of vertices in object (20, Optimum is > 256) 
 decal_bigqpipe02-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 terrain_2x4grind-High vertex to face ratio (2.275641, Optimum is < 2.000000) - poor stripping 
 collision_bagtree-Low number of vertices in object (8, Optimum is > 256) 
 propdef_bridgetruss-Low number of vertices in object (168, Optimum is > 256) 
 propdef_bridgetruss-High vertex to face ratio (2.691489, Optimum is < 2.000000) - poor stripping 
 terrain_dollytrack02-Low number of vertices in object (128, Optimum is > 256) 
 propdef_deadtreeA-Low number of vertices in object (243, Optimum is > 256) 
 propdef_deadtreeA-High vertex to face ratio (2.147959, Optimum is < 2.000000) - poor stripping 
 scriptObj_qpipe50-Low number of vertices in object (51, Optimum is > 256) 
 terrain_gravespine04-High vertex to face ratio (2.426667, Optimum is < 2.000000) - poor stripping 
 collision_gravespine04-Low number of vertices in object (168, Optimum is > 256) 
 collision_gravespine04-High vertex to face ratio (2.606383, Optimum is < 2.000000) - poor stripping 
 decal_ivy04-Low number of vertices in object (48, Optimum is > 256) 
 terrain_gravespine05-High vertex to face ratio (2.341177, Optimum is < 2.000000) - poor stripping 
 collision_gravespine05-Low number of vertices in object (168, Optimum is > 256) 
 collision_gravespine05-High vertex to face ratio (2.606383, Optimum is < 2.000000) - poor stripping 
 decal_ivy05-Low number of vertices in object (64, Optimum is > 256) 
 terrain_gravespine06-High vertex to face ratio (2.414716, Optimum is < 2.000000) - poor stripping 
 collision_gravespine06-Low number of vertices in object (168, Optimum is > 256) 
 collision_gravespine06-High vertex to face ratio (2.606383, Optimum is < 2.000000) - poor stripping 
 decal_ivy02-Low number of vertices in object (48, Optimum is > 256) 
 terrain_mausoleum01-Low number of vertices in object (151, Optimum is > 256) 
 collision_mausoleum01-Low number of vertices in object (39, Optimum is > 256) 
 collision_mausoleum01-High vertex to face ratio (2.391304, Optimum is < 2.000000) - poor stripping 
 terrain_mausoleum03-Low number of vertices in object (151, Optimum is > 256) 
 collision_mausoleum03-Low number of vertices in object (39, Optimum is > 256) 
 collision_mausoleum03-High vertex to face ratio (2.391304, Optimum is < 2.000000) - poor stripping 
 terrain_spotlight_track22-Low number of vertices in object (15, Optimum is > 256) 
 terrain_spotlight_track22-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 terrain_DummyTorch-Low number of vertices in object (22, Optimum is > 256) 
 terrain_catwalk02-Low number of vertices in object (168, Optimum is > 256) 
 terrain_catwalk02-High vertex to face ratio (2.641304, Optimum is < 2.000000) - poor stripping 
 terrain_cliff05-Low number of vertices in object (137, Optimum is > 256) 
 GlassDef_GlasspaneA-Low number of vertices in object (18, Optimum is > 256) 
 terrain_catwalk03-Low number of vertices in object (204, Optimum is > 256) 
 terrain_catwalk03-High vertex to face ratio (2.700000, Optimum is < 2.000000) - poor stripping 
 terrain_deadgrass02-Low number of vertices in object (208, Optimum is > 256) 
 terrain_inside20-Low number of vertices in object (183, Optimum is > 256) 
 terrain_inside21-Low number of vertices in object (222, Optimum is > 256) 
 terrain_DummySkeleton-Low number of vertices in object (22, Optimum is > 256) 
 terrain_DummySkeleton-High vertex to face ratio (5.100000, Optimum is < 2.000000) - poor stripping 
 dynamicsdef_tombstoneA-Low number of vertices in object (52, Optimum is > 256) 
 dynamicsdef_tombstoneB-Low number of vertices in object (208, Optimum is > 256) 
 dynamicsdef_tombstoneB-High vertex to face ratio (2.073171, Optimum is < 2.000000) - poor stripping 
 dynamicsdef_tripod-High vertex to face ratio (2.113744, Optimum is < 2.000000) - poor stripping 
 propdef_hangingstrut-Low number of vertices in object (96, Optimum is > 256) 
 propdef_hangingstrut-High vertex to face ratio (2.055556, Optimum is < 2.000000) - poor stripping 
 terrain_creekbowls-High vertex to face ratio (2.075138, Optimum is < 2.000000) - poor stripping 
 decal_qpipestrip-Low number of vertices in object (94, Optimum is > 256) 
 terrain_indoorrailing01-Low number of vertices in object (188, Optimum is > 256) 
 AnimObj_BlueDoor01-Low number of vertices in object (20, Optimum is > 256) 
 doorL-Low number of vertices in object (32, Optimum is > 256) 
 doorL-High vertex to face ratio (2.150000, Optimum is < 2.000000) - poor stripping 
 doorR-Low number of vertices in object (30, Optimum is > 256) 
 AnimObj_BlueDoor02-Low number of vertices in object (20, Optimum is > 256) 
 doorR-Low number of vertices in object (30, Optimum is > 256) 
 doorL-Low number of vertices in object (30, Optimum is > 256) 
 terrain_qpipe51-Low number of vertices in object (221, Optimum is > 256) 
 terrain_qpipe51-High vertex to face ratio (2.060403, Optimum is < 2.000000) - poor stripping 
 decal_qpipestrip04-Low number of vertices in object (48, Optimum is > 256) 
 decal_qpipestrip04-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 AnimObj_BlueDoor03-Low number of vertices in object (20, Optimum is > 256) 
 doorL-Low number of vertices in object (30, Optimum is > 256) 
 doorR-Low number of vertices in object (30, Optimum is > 256) 
 terrain_stageset04-High vertex to face ratio (2.185937, Optimum is < 2.000000) - poor stripping 
 decal_qpipestrip03-Low number of vertices in object (48, Optimum is > 256) 
 decal_qpipestrip03-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 ScriptObj_qpipe52-High vertex to face ratio (2.450980, Optimum is < 2.000000) - poor stripping 
 decal_qpipedetail02-Low number of vertices in object (32, Optimum is > 256) 
 decal_qpipedetail02-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping 
 scriptObj_qpipe53-High vertex to face ratio (2.399160, Optimum is < 2.000000) - poor stripping 
 decal_qpipestrip02-Low number of vertices in object (24, Optimum is > 256) 
 decal_qpipestrip02-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_entry03-Low number of vertices in object (114, Optimum is > 256) 
 terrain_qpipe52-Low number of vertices in object (60, Optimum is > 256) 
 terrain_qpipe52-High vertex to face ratio (2.131579, Optimum is < 2.000000) - poor stripping 
 terrain_cablegrind33	-Low number of vertices in object (34, Optimum is > 256) 
 terrain_cablegrind02-Low number of vertices in object (58, Optimum is > 256) 
 scriptObj_cablegrind03-Low number of vertices in object (81, Optimum is > 256) 
 scriptObj_cablegrind04-Low number of vertices in object (56, Optimum is > 256) 
 terrain_cablegrind05-Low number of vertices in object (83, Optimum is > 256) 
 terrain_DummyLEDA-Low number of vertices in object (22, Optimum is > 256) 
 terrain_DummyLEDA-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping 
 terrain_DummyLEDB-Low number of vertices in object (22, Optimum is > 256) 
 terrain_DummyLEDB-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping 
 propdef_spotlightB-Low number of vertices in object (108, Optimum is > 256) 
 propdef_spotlightB-High vertex to face ratio (2.580645, Optimum is < 2.000000) - poor stripping 
 terrain_covered bridge_after-High vertex to face ratio (2.822928, Optimum is < 2.000000) - poor stripping 
 terrain_creekbowldecking-High vertex to face ratio (2.288461, Optimum is < 2.000000) - poor stripping 
 terrain_bridgeshadow01-Low number of vertices in object (39, Optimum is > 256) 
 terrain_loftramp01-Low number of vertices in object (36, Optimum is > 256) 
 terrain_guardrail02-Low number of vertices in object (165, Optimum is > 256) 
 terrain_guardrail02-High vertex to face ratio (2.539216, Optimum is < 2.000000) - poor stripping 
 collision_guardrail02-Low number of vertices in object (116, Optimum is > 256) 
 collision_guardrail02-High vertex to face ratio (2.779412, Optimum is < 2.000000) - poor stripping 
 terrain_guardrail04-High vertex to face ratio (2.941176, Optimum is < 2.000000) - poor stripping 
 collision_guardrail04-Low number of vertices in object (131, Optimum is > 256) 
 collision_guardrail04-High vertex to face ratio (2.421687, Optimum is < 2.000000) - poor stripping 
 terrain_guardrail06-Low number of vertices in object (40, Optimum is > 256) 
 terrain_guardrail06-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping 
 terrain_loftguardrail-Low number of vertices in object (227, Optimum is > 256) 
 terrain_loftguardrail-High vertex to face ratio (2.463235, Optimum is < 2.000000) - poor stripping 
 collision_loftguardrail-Low number of vertices in object (37, Optimum is > 256) 
 collision_loftguardrail-High vertex to face ratio (3.111111, Optimum is < 2.000000) - poor stripping 
 terrain_cablegrind06-Low number of vertices in object (48, Optimum is > 256) 
 terrain_cablegrind07-Low number of vertices in object (73, Optimum is > 256) 
 terrain_bluewall07-Low number of vertices in object (35, Optimum is > 256) 
 propdef_ceiling-Low number of vertices in object (234, Optimum is > 256) 
 ScriptObj_boulder-Low number of vertices in object (232, Optimum is > 256) 
 ScriptObj_cracks_after-Low number of vertices in object (241, Optimum is > 256) 
 ScriptObj_cracks_after-High vertex to face ratio (2.385417, Optimum is < 2.000000) - poor stripping 
 ScriptObj_cracks_before-Low number of vertices in object (16, Optimum is > 256) 
 terrain_wallholes-High vertex to face ratio (2.622340, Optimum is < 2.000000) - poor stripping 
 terrain_hallwaydetails01-Low number of vertices in object (56, Optimum is > 256) 
 terrain_hallwaydetails01-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping 
 terrain_HHramp-Low number of vertices in object (60, Optimum is > 256) 
 decal_HHramp-Low number of vertices in object (52, Optimum is > 256) 
 decal_HHramp-High vertex to face ratio (2.923077, Optimum is < 2.000000) - poor stripping 
 terrain_HHcolumns-High vertex to face ratio (2.554348, Optimum is < 2.000000) - poor stripping 
 terrain_creekgrindrail01-Low number of vertices in object (180, Optimum is > 256) 
 terrain_creekgrindrail01-High vertex to face ratio (2.370370, Optimum is < 2.000000) - poor stripping 
 AnimObj_ghost-Low number of vertices in object (251, Optimum is > 256) 
 terrain_qpipescuffmarks01-Low number of vertices in object (64, Optimum is > 256) 
 propdef_LFixtureA-Low number of vertices in object (67, Optimum is > 256) 
 terrain_transition_lab01-Low number of vertices in object (129, Optimum is > 256) 
 terrain_guardrail01-Low number of vertices in object (74, Optimum is > 256) 
 terrain_guardrail01-High vertex to face ratio (2.690476, Optimum is < 2.000000) - poor stripping 
 collision_guardrail01-Low number of vertices in object (12, Optimum is > 256) 
 collision_guardrail01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_guardrail03-Low number of vertices in object (222, Optimum is > 256) 
 terrain_guardrail03-High vertex to face ratio (2.028736, Optimum is < 2.000000) - poor stripping 
 collision_guardrail03-Low number of vertices in object (79, Optimum is > 256) 
 collision_guardrail03-High vertex to face ratio (2.711111, Optimum is < 2.000000) - poor stripping 
 terrain_guardrail05-Low number of vertices in object (74, Optimum is > 256) 
 terrain_hallwaydetails02-Low number of vertices in object (76, Optimum is > 256) 
 terrain_hallwaydetails02-High vertex to face ratio (2.947368, Optimum is < 2.000000) - poor stripping 
 terrain_qpipe46-Low number of vertices in object (84, Optimum is > 256) 
 terrain_qpipe47-Low number of vertices in object (49, Optimum is > 256) 
 terrain_qpipescuffmarks02-Low number of vertices in object (116, Optimum is > 256) 
 terrain_qpipescuffmarks03-Low number of vertices in object (80, Optimum is > 256) 
 DynamicsDef_Rock-Low number of vertices in object (53, Optimum is > 256) 
 DynamicsDef_RockB-Low number of vertices in object (30, Optimum is > 256) 
 terrain_bowllogos-Low number of vertices in object (84, Optimum is > 256) 
 terrain_bowllogos-High vertex to face ratio (2.952381, Optimum is < 2.000000) - poor stripping 
 terrain_spraypaint01-Low number of vertices in object (32, Optimum is > 256) 
 terrain_spraypaint01-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping 
 ScriptObj_playerone-Low number of vertices in object (8, Optimum is > 256) 
 terrain_cemetarywall04-Low number of vertices in object (169, Optimum is > 256) 
 terrain_cemetarywall04-High vertex to face ratio (2.551020, Optimum is < 2.000000) - poor stripping 
 propdef_spout-Low number of vertices in object (43, Optimum is > 256) 
 terrain_fountainbasin02-Low number of vertices in object (21, Optimum is > 256) 
 terrain_fountain01-Low number of vertices in object (121, Optimum is > 256) 
 propdef_skeletonA-Low number of vertices in object (4, Optimum is > 256) 
 terrain_DummyArrows-Low number of vertices in object (22, Optimum is > 256) 
 terrain_DummyArrows-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping 
 terrain_cablegrind03-Low number of vertices in object (128, Optimum is > 256) 
 terrain_hauntedplanter-Low number of vertices in object (243, Optimum is > 256) 
 terrain_hauntedfence03-High vertex to face ratio (2.354037, Optimum is < 2.000000) - poor stripping 
 LOD_FernA-Low number of vertices in object (170, Optimum is > 256) 
 LOD_FernA-High vertex to face ratio (2.076923, Optimum is < 2.000000) - poor stripping 
 LOD_FernB-Low number of vertices in object (156, Optimum is > 256) 
 terrain_inside05-Low number of vertices in object (150, Optimum is > 256) 
 collision_inside05-Low number of vertices in object (73, Optimum is > 256) 
 collision_inside05-High vertex to face ratio (2.446429, Optimum is < 2.000000) - poor stripping 
 terrain_inside06-Low number of vertices in object (97, Optimum is > 256) 
 collision_inside06-Low number of vertices in object (8, Optimum is > 256) 
 terrain_inside07-Low number of vertices in object (39, Optimum is > 256) 
 terrain_HHgrindA-Low number of vertices in object (173, Optimum is > 256) 
 terrain_HHgrindA01-Low number of vertices in object (193, Optimum is > 256) 
 terrain_cablegrind09-Low number of vertices in object (78, Optimum is > 256) 
 terrain_cablegrind10-Low number of vertices in object (48, Optimum is > 256) 
 decal_upperbowl01-Low number of vertices in object (72, Optimum is > 256) 
 decal_upperbowl02-Low number of vertices in object (176, Optimum is > 256) 
 decal_upperbowl02-High vertex to face ratio (2.977273, Optimum is < 2.000000) - poor stripping 
 terrain_platform01-Low number of vertices in object (180, Optimum is > 256) 
 terrain_platform01-High vertex to face ratio (2.077465, Optimum is < 2.000000) - poor stripping 
 decal_platform01-Low number of vertices in object (112, Optimum is > 256) 
 decal_platform01-High vertex to face ratio (2.964286, Optimum is < 2.000000) - poor stripping 
 terrain_insde10-Low number of vertices in object (246, Optimum is > 256) 
 terrain_cablegrind40-Low number of vertices in object (133, Optimum is > 256) 
 terrain_qpiperails01-Low number of vertices in object (32, Optimum is > 256) 
 terrain_qpiperails01-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers03-High vertex to face ratio (2.986486, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers04-Low number of vertices in object (160, Optimum is > 256) 
 terrain_logostickers04-High vertex to face ratio (2.975610, Optimum is < 2.000000) - poor stripping 
 decal_newbowl-Low number of vertices in object (70, Optimum is > 256) 
 terrain_platform02-Low number of vertices in object (141, Optimum is > 256) 
 terrain_platformsupports01-High vertex to face ratio (2.988889, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers05-Low number of vertices in object (168, Optimum is > 256) 
 terrain_logostickers05-High vertex to face ratio (2.976191, Optimum is < 2.000000) - poor stripping 
 terrain_newbowlrail-Low number of vertices in object (180, Optimum is > 256) 
 terrain_biqqpipegrindrails-Low number of vertices in object (76, Optimum is > 256) 
 terrain_ramprail02-High vertex to face ratio (2.824176, Optimum is < 2.000000) - poor stripping 
 collision_ramprail02-Low number of vertices in object (55, Optimum is > 256) 
 collision_ramprail02-High vertex to face ratio (3.407408, Optimum is < 2.000000) - poor stripping 
 terrain_NPCtombstone-Low number of vertices in object (208, Optimum is > 256) 
 terrain_NPCtombstone-High vertex to face ratio (2.073171, Optimum is < 2.000000) - poor stripping 
 terrain_hauntedfence01-High vertex to face ratio (2.408284, Optimum is < 2.000000) - poor stripping 
 ScriptObj_chainshadow_partone-Low number of vertices in object (128, Optimum is > 256) 
 terrain_backqpipesB-Low number of vertices in object (118, Optimum is > 256) 
 collision_backqpipeB-Low number of vertices in object (28, Optimum is > 256) 
 decal_backqpipeB-Low number of vertices in object (28, Optimum is > 256) 
 decal_backqpipeB-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping 
 terrain_upperbowlrail-Low number of vertices in object (160, Optimum is > 256) 
 terrain_upperbowlstains-Low number of vertices in object (16, Optimum is > 256) 
 terrain_upperbowlstains-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers08-Low number of vertices in object (120, Optimum is > 256) 
 terrain_logostickers08-High vertex to face ratio (2.966667, Optimum is < 2.000000) - poor stripping 
 terrain_decking20-High vertex to face ratio (2.504808, Optimum is < 2.000000) - poor stripping 
 terrain_streambed05-Low number of vertices in object (120, Optimum is > 256) 
 terrain_streambed03-Low number of vertices in object (229, Optimum is > 256) 
 terrain_streambed03-High vertex to face ratio (2.456250, Optimum is < 2.000000) - poor stripping 
 terrain_streambed02-Low number of vertices in object (167, Optimum is > 256) 
 terrain_streambed04-Low number of vertices in object (176, Optimum is > 256) 
 ScriptObj_wickedtree_before-Low number of vertices in object (243, Optimum is > 256) 
 ScriptObj_wickedtree_before-High vertex to face ratio (2.147959, Optimum is < 2.000000) - poor stripping 
 terrain_ashshadow01-Low number of vertices in object (98, Optimum is > 256) 
 terrain_ashshadow01-High vertex to face ratio (2.448276, Optimum is < 2.000000) - poor stripping 
 terrain_creekgrindrail02-Low number of vertices in object (180, Optimum is > 256) 
 terrain_creekgrindrail02-High vertex to face ratio (2.370370, Optimum is < 2.000000) - poor stripping 
 terrain_creekgrindrail03-Low number of vertices in object (144, Optimum is > 256) 
 terrain_creekgrindrail03-High vertex to face ratio (2.536585, Optimum is < 2.000000) - poor stripping 
 terrain_vents01-Low number of vertices in object (68, Optimum is > 256) 
 terrain_vents02-Low number of vertices in object (68, Optimum is > 256) 
 ScriptObj_chainshadow_parttwo-Low number of vertices in object (115, Optimum is > 256) 
 dynamicsdef_camera-Low number of vertices in object (130, Optimum is > 256) 
 terrain_cablegrind30-Low number of vertices in object (48, Optimum is > 256) 
 propdef_HVACB-Low number of vertices in object (93, Optimum is > 256) 
 terrain_guardrail11-Low number of vertices in object (124, Optimum is > 256) 
 terrain_guardrail11-High vertex to face ratio (2.967742, Optimum is < 2.000000) - poor stripping 
 collision_guardrail11-Low number of vertices in object (28, Optimum is > 256) 
 collision_guardrail11-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping 
 terrain_guardrail12-Low number of vertices in object (96, Optimum is > 256) 
 terrain_guardrail12-High vertex to face ratio (2.958333, Optimum is < 2.000000) - poor stripping 
 collision_guardrail12-Low number of vertices in object (20, Optimum is > 256) 
 collision_guardrail12-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_guardrail13-Low number of vertices in object (120, Optimum is > 256) 
 terrain_guardrail13-High vertex to face ratio (3.078125, Optimum is < 2.000000) - poor stripping 
 collision_guardrail13-Low number of vertices in object (42, Optimum is > 256) 
 collision_guardrail13-High vertex to face ratio (3.500000, Optimum is < 2.000000) - poor stripping 
 terrain_guardrail14-Low number of vertices in object (113, Optimum is > 256) 
 terrain_guardrail14-High vertex to face ratio (2.705882, Optimum is < 2.000000) - poor stripping 
 collision_guardrail14-Low number of vertices in object (41, Optimum is > 256) 
 collision_guardrail14-High vertex to face ratio (3.200000, Optimum is < 2.000000) - poor stripping 
 terrain_guardrail15-Low number of vertices in object (136, Optimum is > 256) 
 terrain_guardrail15-High vertex to face ratio (2.970588, Optimum is < 2.000000) - poor stripping 
 collision_guardrail15-Low number of vertices in object (28, Optimum is > 256) 
 collision_guardrail15-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping 
 terrain_guardrail16-Low number of vertices in object (64, Optimum is > 256) 
 terrain_guardrail16-High vertex to face ratio (2.325000, Optimum is < 2.000000) - poor stripping 
 collision_guardrail16-Low number of vertices in object (12, Optimum is > 256) 
 collision_guardrail16-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping 
 terrain_guardrail07-Low number of vertices in object (186, Optimum is > 256) 
 terrain_guardrail07-High vertex to face ratio (2.464912, Optimum is < 2.000000) - poor stripping 
 collision_guardrail07-Low number of vertices in object (56, Optimum is > 256) 
 collision_guardrail07-High vertex to face ratio (2.593750, Optimum is < 2.000000) - poor stripping 
 terrain_transition_lab02-Low number of vertices in object (219, Optimum is > 256) 
 terrain_crateA02-High vertex to face ratio (2.991304, Optimum is < 2.000000) - poor stripping 
 collision_crateA02-Low number of vertices in object (40, Optimum is > 256) 
 collision_crateA02-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping 
 terrain_cemeterywall03-High vertex to face ratio (2.186667, Optimum is < 2.000000) - poor stripping 
 collision_cemetarywall03-High vertex to face ratio (2.306878, Optimum is < 2.000000) - poor stripping 
 terrain_cemetarywall01-Low number of vertices in object (221, Optimum is > 256) 
 terrain_cemetarywall01-High vertex to face ratio (2.184211, Optimum is < 2.000000) - poor stripping 
 collision_cemetarywall01-Low number of vertices in object (104, Optimum is > 256) 
 collision_cemetarywall01-High vertex to face ratio (2.516667, Optimum is < 2.000000) - poor stripping 
 terrain_cemeterywall04-Low number of vertices in object (97, Optimum is > 256) 
 terrain_cemeterywall04-High vertex to face ratio (2.241935, Optimum is < 2.000000) - poor stripping 
 collision_cemetarywall06-Low number of vertices in object (39, Optimum is > 256) 
 collision_cemetarywall06-High vertex to face ratio (2.260870, Optimum is < 2.000000) - poor stripping 
 terrain_cemeterywall02-Low number of vertices in object (196, Optimum is > 256) 
 terrain_cemeterywall02-High vertex to face ratio (2.020548, Optimum is < 2.000000) - poor stripping 
 collision_cemetarywall05-Low number of vertices in object (130, Optimum is > 256) 
 collision_cemetarywall05-High vertex to face ratio (2.325581, Optimum is < 2.000000) - poor stripping 
 terrain_cemetarywall07-Low number of vertices in object (220, Optimum is > 256) 
 terrain_cemetarywall07-High vertex to face ratio (2.103226, Optimum is < 2.000000) - poor stripping 
 collision_cemetarywall07-Low number of vertices in object (184, Optimum is > 256) 
 collision_cemetarywall07-High vertex to face ratio (2.129771, Optimum is < 2.000000) - poor stripping 
 terrain_IWallHH01-Low number of vertices in object (40, Optimum is > 256) 
 terrain_IWallHH03-Low number of vertices in object (43, Optimum is > 256) 
 propdef_HVACC-Low number of vertices in object (173, Optimum is > 256) 
 terrain_qpiperails10-Low number of vertices in object (112, Optimum is > 256) 
 terrain_qpiperails16-Low number of vertices in object (58, Optimum is > 256) 
 terrain_cablegrind01-Low number of vertices in object (133, Optimum is > 256) 
 terrain_cablegrind31-Low number of vertices in object (48, Optimum is > 256) 
 terrain_cablegrind32-Low number of vertices in object (39, Optimum is > 256) 
 terrain_cablegrind34-Low number of vertices in object (29, Optimum is > 256) 
 terrain_decal100-Low number of vertices in object (171, Optimum is > 256) 
 terrain_decal100-High vertex to face ratio (2.894118, Optimum is < 2.000000) - poor stripping 
 terrain_decal101-Low number of vertices in object (108, Optimum is > 256) 
 terrain_decal101-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping 
 terrain_decal102-Low number of vertices in object (118, Optimum is > 256) 
 terrain_decal102-High vertex to face ratio (2.677419, Optimum is < 2.000000) - poor stripping 
 terrain_decal103-Low number of vertices in object (114, Optimum is > 256) 
 terrain_decal103-High vertex to face ratio (2.532258, Optimum is < 2.000000) - poor stripping 
 terrain_decal105-Low number of vertices in object (86, Optimum is > 256) 
 terrain_decal105-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers102-Low number of vertices in object (56, Optimum is > 256) 
 terrain_logostickers102-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers07-Low number of vertices in object (188, Optimum is > 256) 
 terrain_logostickers07-High vertex to face ratio (2.978723, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers104-Low number of vertices in object (124, Optimum is > 256) 
 terrain_logostickers104-High vertex to face ratio (2.967742, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers105-Low number of vertices in object (76, Optimum is > 256) 
 terrain_logostickers105-High vertex to face ratio (2.947368, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers110-Low number of vertices in object (52, Optimum is > 256) 
 terrain_logostickers110-High vertex to face ratio (2.923077, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers120-Low number of vertices in object (116, Optimum is > 256) 
 terrain_logostickers120-High vertex to face ratio (2.965517, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers121-Low number of vertices in object (120, Optimum is > 256) 
 terrain_logostickers121-High vertex to face ratio (2.966667, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers122-Low number of vertices in object (64, Optimum is > 256) 
 terrain_logostickers122-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers126-Low number of vertices in object (80, Optimum is > 256) 
 terrain_logostickers126-High vertex to face ratio (2.950000, Optimum is < 2.000000) - poor stripping 
 terrain_logostickers127-Low number of vertices in object (188, Optimum is > 256) 
 terrain_logostickers127-High vertex to face ratio (2.978723, Optimum is < 2.000000) - poor stripping 
 terrain_platform03-Low number of vertices in object (152, Optimum is > 256) 
 terrain_platform04-Low number of vertices in object (84, Optimum is > 256) 
 terrain_platform05-Low number of vertices in object (84, Optimum is > 256) 
 decal_platform05-Low number of vertices in object (12, Optimum is > 256) 
 decal_platform05-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_platformrail01-Low number of vertices in object (244, Optimum is > 256) 
 terrain_platformrail01-High vertex to face ratio (2.967213, Optimum is < 2.000000) - poor stripping 
 collision_platformrail01-Low number of vertices in object (100, Optimum is > 256) 
 collision_platformrail01-High vertex to face ratio (2.920000, Optimum is < 2.000000) - poor stripping 
 terrain_platformrail02-Low number of vertices in object (201, Optimum is > 256) 
 terrain_platformrail02-High vertex to face ratio (2.894231, Optimum is < 2.000000) - poor stripping 
 collision_platformrail02-Low number of vertices in object (91, Optimum is > 256) 
 collision_platformrail02-High vertex to face ratio (2.854167, Optimum is < 2.000000) - poor stripping 
 terrain_platformrail03-Low number of vertices in object (148, Optimum is > 256) 
 terrain_platformrail03-High vertex to face ratio (2.945946, Optimum is < 2.000000) - poor stripping 
 collision_platformrail03-Low number of vertices in object (100, Optimum is > 256) 
 collision_platformrail03-High vertex to face ratio (2.920000, Optimum is < 2.000000) - poor stripping 
 terrain_backqpipeA-Low number of vertices in object (111, Optimum is > 256) 
 collision_backqpipeA-Low number of vertices in object (21, Optimum is > 256) 
 decal_backqpipeA-Low number of vertices in object (28, Optimum is > 256) 
 decal_backqpipeA-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping 
 terrain_platformrail10-High vertex to face ratio (2.969231, Optimum is < 2.000000) - poor stripping 
 collision_platformrail10-Low number of vertices in object (179, Optimum is > 256) 
 collision_platformrail10-High vertex to face ratio (2.955555, Optimum is < 2.000000) - poor stripping 
 terrain_platformrail11-Low number of vertices in object (212, Optimum is > 256) 
 terrain_platformrail11-High vertex to face ratio (2.719298, Optimum is < 2.000000) - poor stripping 
 collision_platformrail11-Low number of vertices in object (112, Optimum is > 256) 
 collision_platformrail11-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping 
 terrain_bigqpipe01-Low number of vertices in object (144, Optimum is > 256) 
 decal_bigqpipe01-Low number of vertices in object (12, Optimum is > 256) 
 terrain_platform06-Low number of vertices in object (105, Optimum is > 256) 
 terrain_platform06-High vertex to face ratio (2.153846, Optimum is < 2.000000) - poor stripping 
 terrain_insidewall20-Low number of vertices in object (104, Optimum is > 256) 
 terrain_cliff02-Low number of vertices in object (121, Optimum is > 256) 
 terrain_cliff04-Low number of vertices in object (104, Optimum is > 256) 
 terrain_cemeterywall05-Low number of vertices in object (172, Optimum is > 256) 
 terrain_cemeterywall05-High vertex to face ratio (2.680851, Optimum is < 2.000000) - poor stripping 
 collision_cemeterywall05-Low number of vertices in object (100, Optimum is > 256) 
 collision_cemeterywall05-High vertex to face ratio (3.886364, Optimum is < 2.000000) - poor stripping 
 terrain_cemeterywall06-Low number of vertices in object (161, Optimum is > 256) 
 terrain_cemeterywall06-High vertex to face ratio (2.767442, Optimum is < 2.000000) - poor stripping 
 collision_cemeterywall06-Low number of vertices in object (65, Optimum is > 256) 
 collision_cemeterywall06-High vertex to face ratio (3.533333, Optimum is < 2.000000) - poor stripping 
 terrain_cemeterywall07-Low number of vertices in object (96, Optimum is > 256) 
 terrain_cemeterywall07-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping 
 collision_cemeterywall07-Low number of vertices in object (12, Optimum is > 256) 
 collision_cemeterywall07-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_cablegrind41-Low number of vertices in object (58, Optimum is > 256) 
 terrain_cablegrind42-Low number of vertices in object (78, Optimum is > 256) 
 propdef_deadtreeB-Low number of vertices in object (243, Optimum is > 256) 
 propdef_deadtreeB-High vertex to face ratio (2.147959, Optimum is < 2.000000) - poor stripping 
 propdef_qpiperaillong-Low number of vertices in object (38, Optimum is > 256) 
 propdef_qpiperailnormal-Low number of vertices in object (56, Optimum is > 256) 
 propdef_qpiperailnormalB-Low number of vertices in object (56, Optimum is > 256) 
 terrain_hauntedplanter02-Low number of vertices in object (217, Optimum is > 256) 
 terrain_cablegrind40-Low number of vertices in object (98, Optimum is > 256) 
 dynamicsdef_tombstoneD-Low number of vertices in object (124, Optimum is > 256) 
 dynamicsdef_tombstoneD-High vertex to face ratio (2.325000, Optimum is < 2.000000) - poor stripping 
 dynamicsdef_tombstoneC-Low number of vertices in object (72, Optimum is > 256) 
 dynamicsdef_tombstoneC-High vertex to face ratio (2.613636, Optimum is < 2.000000) - poor stripping 
 AnimObj_WickedGround-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_WrapBranch-Low number of vertices in object (150, Optimum is > 256) 
 animObj_groundcrack10-Low number of vertices in object (102, Optimum is > 256) 
 animObj_groundcrack10-High vertex to face ratio (2.609375, Optimum is < 2.000000) - poor stripping 
 animObj_groundcrack08-Low number of vertices in object (102, Optimum is > 256) 
 animObj_groundcrack08-High vertex to face ratio (2.609375, Optimum is < 2.000000) - poor stripping 
 animObj_groundcrack07-Low number of vertices in object (102, Optimum is > 256) 
 animObj_groundcrack07-High vertex to face ratio (2.609375, Optimum is < 2.000000) - poor stripping 
 animObj_groundcrack05-Low number of vertices in object (120, Optimum is > 256) 
 animObj_groundcrack05-High vertex to face ratio (2.671053, Optimum is < 2.000000) - poor stripping 
 animObj_groundcrack03-Low number of vertices in object (120, Optimum is > 256) 
 animObj_groundcrack03-High vertex to face ratio (2.671053, Optimum is < 2.000000) - poor stripping 
 animObj_groundcrack01-Low number of vertices in object (96, Optimum is > 256) 
 animObj_groundcrack01-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 animObj_groundcrack06-Low number of vertices in object (102, Optimum is > 256) 
 animObj_groundcrack06-High vertex to face ratio (2.609375, Optimum is < 2.000000) - poor stripping 
 animObj_groundcrack09-Low number of vertices in object (102, Optimum is > 256) 
 animObj_groundcrack09-High vertex to face ratio (2.609375, Optimum is < 2.000000) - poor stripping 
 animobj_tombstoneB02-Low number of vertices in object (208, Optimum is > 256) 
 animobj_tombstoneB02-High vertex to face ratio (2.073171, Optimum is < 2.000000) - poor stripping 
 animobj_tombstoneA01-Low number of vertices in object (52, Optimum is > 256) 
 animobj_tombstone-Low number of vertices in object (208, Optimum is > 256) 
 animobj_tombstone-High vertex to face ratio (2.073171, Optimum is < 2.000000) - poor stripping 
 GlassDef_GlasspaneB-Low number of vertices in object (18, Optimum is > 256) 
 glassdef_windowframeA-Low number of vertices in object (16, Optimum is > 256) 
 glassdef_windowframeA-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 MovableSoundDef_Ghost-Low number of vertices in object (8, Optimum is > 256) 
 terrain_cablegrind43-Low number of vertices in object (48, Optimum is > 256) 
 terrain_qpiperails40-Low number of vertices in object (72, Optimum is > 256) 
 terrain_qpiperails41-Low number of vertices in object (96, Optimum is > 256) 
 terrain_insidefloor11-Low number of vertices in object (161, Optimum is > 256) 
 terrain_insidefloor10-Low number of vertices in object (199, Optimum is > 256) 
 terrain_HHdividerwall04-Low number of vertices in object (232, Optimum is > 256) 
 terrain_qpipe41-Low number of vertices in object (35, Optimum is > 256) 
 terrain_labcompbowl01-Low number of vertices in object (108, Optimum is > 256) 
 collision_labspine01-Low number of vertices in object (234, Optimum is > 256) 
 terrain_worktable01-Low number of vertices in object (226, Optimum is > 256) 
 terrain_doorway-Low number of vertices in object (196, Optimum is > 256) 
 terrain_doorway-High vertex to face ratio (2.930000, Optimum is < 2.000000) - poor stripping 
 terrain_bookshelf01-High vertex to face ratio (2.394231, Optimum is < 2.000000) - poor stripping 
 terrain_buttress19-Low number of vertices in object (144, Optimum is > 256) 
 terrain_buttress19-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_buttress21-Low number of vertices in object (144, Optimum is > 256) 
 terrain_buttress21-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_buttress22-Low number of vertices in object (143, Optimum is > 256) 
 terrain_buttress22-High vertex to face ratio (2.692308, Optimum is < 2.000000) - poor stripping 
 terrain_buttress23-Low number of vertices in object (141, Optimum is > 256) 
 terrain_buttress23-High vertex to face ratio (2.628205, Optimum is < 2.000000) - poor stripping 
 terrain_buttress24-Low number of vertices in object (144, Optimum is > 256) 
 terrain_buttress24-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_buttress25-Low number of vertices in object (140, Optimum is > 256) 
 terrain_buttress25-High vertex to face ratio (2.589744, Optimum is < 2.000000) - poor stripping 
 terrain_buttress01-Low number of vertices in object (141, Optimum is > 256) 
 terrain_buttress01-High vertex to face ratio (2.679487, Optimum is < 2.000000) - poor stripping 
 terrain_buttress27-Low number of vertices in object (106, Optimum is > 256) 
 terrain_buttress27-High vertex to face ratio (2.962963, Optimum is < 2.000000) - poor stripping 
 terrain_buttress28-Low number of vertices in object (144, Optimum is > 256) 
 terrain_buttress28-High vertex to face ratio (2.730769, Optimum is < 2.000000) - poor stripping 
 terrain_buttress29-Low number of vertices in object (144, Optimum is > 256) 
 terrain_buttress29-High vertex to face ratio (2.730769, Optimum is < 2.000000) - poor stripping 
 terrain_buttress30-Low number of vertices in object (134, Optimum is > 256) 
 terrain_buttress30-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_buttress31-Low number of vertices in object (106, Optimum is > 256) 
 terrain_buttress31-High vertex to face ratio (2.907408, Optimum is < 2.000000) - poor stripping 
 terrain_buttress32-Low number of vertices in object (144, Optimum is > 256) 
 terrain_buttress32-High vertex to face ratio (2.730769, Optimum is < 2.000000) - poor stripping 
 terrain_labdetails-Low number of vertices in object (216, Optimum is > 256) 
 terrain_labdetails-High vertex to face ratio (2.962963, Optimum is < 2.000000) - poor stripping 
 terrain_labbeam02-Low number of vertices in object (94, Optimum is > 256) 
 terrain_labbeam02-High vertex to face ratio (2.216667, Optimum is < 2.000000) - poor stripping 
 terrain_labbeam03-Low number of vertices in object (94, Optimum is > 256) 
 terrain_labbeam03-High vertex to face ratio (2.216667, Optimum is < 2.000000) - poor stripping 
 terrain_labbeam04-Low number of vertices in object (94, Optimum is > 256) 
 terrain_labbeam04-High vertex to face ratio (2.216667, Optimum is < 2.000000) - poor stripping 
 terrain_labbeam05-Low number of vertices in object (94, Optimum is > 256) 
 terrain_labbeam05-High vertex to face ratio (2.216667, Optimum is < 2.000000) - poor stripping 
 terrain_labbeam06-Low number of vertices in object (94, Optimum is > 256) 
 terrain_labbeam06-High vertex to face ratio (2.216667, Optimum is < 2.000000) - poor stripping 
 terrain_glasstube42-Low number of vertices in object (222, Optimum is > 256) 
 terrain_passage03-Low number of vertices in object (215, Optimum is > 256) 
 AnimObj_WoodenDoor01-Low number of vertices in object (20, Optimum is > 256) 
 doorR-Low number of vertices in object (42, Optimum is > 256) 
 doorR-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping 
 doorL-Low number of vertices in object (42, Optimum is > 256) 
 doorL-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping 
 AnimObj_WoodenDoor02-Low number of vertices in object (20, Optimum is > 256) 
 doorR-Low number of vertices in object (42, Optimum is > 256) 
 doorR-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping 
 doorL-Low number of vertices in object (42, Optimum is > 256) 
 doorL-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping 
 AnimObj_WoodenDoor03-Low number of vertices in object (20, Optimum is > 256) 
 doorR-Low number of vertices in object (42, Optimum is > 256) 
 doorR-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping 
 doorL-Low number of vertices in object (42, Optimum is > 256) 
 doorL-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping 
 AnimObj_WoodenDoor04-Low number of vertices in object (20, Optimum is > 256) 
 doorR-Low number of vertices in object (42, Optimum is > 256) 
 doorR-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping 
 doorL-Low number of vertices in object (42, Optimum is > 256) 
 doorL-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping 
 terrain_passage04-Low number of vertices in object (203, Optimum is > 256) 
 terrain_DummyElectric-Low number of vertices in object (22, Optimum is > 256) 
 terrain_DummyElectric-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping 
 terrain_glasstube43-Low number of vertices in object (156, Optimum is > 256) 
 terrain_glasstube44-Low number of vertices in object (156, Optimum is > 256) 
 terrain_glasstube45-Low number of vertices in object (126, Optimum is > 256) 
 scriptObj_wallridebox-Low number of vertices in object (62, Optimum is > 256) 
 terrain_glasstube50-Low number of vertices in object (60, Optimum is > 256) 
 terrain_glasstube51-Low number of vertices in object (72, Optimum is > 256) 
 collision_elecgenerator-Low number of vertices in object (8, Optimum is > 256) 
 terrain_glasstube52-Low number of vertices in object (60, Optimum is > 256) 
 terrain_glasstube53-Low number of vertices in object (66, Optimum is > 256) 
 terrain_glasstube01-Low number of vertices in object (72, Optimum is > 256) 
 terrain_tankcoversupport-High vertex to face ratio (2.745536, Optimum is < 2.000000) - poor stripping 
 collision_tankcoversupport-Low number of vertices in object (56, Optimum is > 256) 
 collision_tankcoversupport-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 propdef_lablight-Low number of vertices in object (134, Optimum is > 256) 
 terrain_mtlcollar01-High vertex to face ratio (2.141667, Optimum is < 2.000000) - poor stripping 
 terrain_uppershelfcollision-Low number of vertices in object (38, Optimum is > 256) 
 propdef_spotlightC-Low number of vertices in object (99, Optimum is > 256) 
 propdef_spotlightC-High vertex to face ratio (2.580645, Optimum is < 2.000000) - poor stripping 
 propdef_spotlightD-Low number of vertices in object (99, Optimum is > 256) 
 propdef_spotlightD-High vertex to face ratio (2.580645, Optimum is < 2.000000) - poor stripping 
 terrain_DummyLEDA-Low number of vertices in object (22, Optimum is > 256) 
 terrain_DummyLEDA-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping 
 terrain_DummyLEDB-Low number of vertices in object (22, Optimum is > 256) 
 terrain_DummyLEDB-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping 
 collision_railingA01-Low number of vertices in object (216, Optimum is > 256) 
 collision_railingA01-High vertex to face ratio (2.121387, Optimum is < 2.000000) - poor stripping 
 terrain_buttress33-Low number of vertices in object (142, Optimum is > 256) 
 terrain_buttress33-High vertex to face ratio (2.615385, Optimum is < 2.000000) - poor stripping 
 propdef_librarylight-Low number of vertices in object (110, Optimum is > 256) 
 propdef_librarylight-High vertex to face ratio (2.264706, Optimum is < 2.000000) - poor stripping 
 terrain_qpipe45-Low number of vertices in object (42, Optimum is > 256) 
 ScriptObj_playerone-Low number of vertices in object (8, Optimum is > 256) 
 terrain_labscuffmarks-Low number of vertices in object (40, Optimum is > 256) 
 terrain_glasstube43-Low number of vertices in object (192, Optimum is > 256) 
 terrain_innerpipe01-Low number of vertices in object (132, Optimum is > 256) 
 terrain_innertube02-Low number of vertices in object (156, Optimum is > 256) 
 terrain_innertube03-Low number of vertices in object (156, Optimum is > 256) 
 terrain_innertube04-Low number of vertices in object (72, Optimum is > 256) 
 terrain_innertube01-Low number of vertices in object (60, Optimum is > 256) 
 terrain_innertube06-Low number of vertices in object (66, Optimum is > 256) 
 terrain_innertube07-Low number of vertices in object (60, Optimum is > 256) 
 terrain_innertube08-Low number of vertices in object (224, Optimum is > 256) 
 terrain_innertube09-Low number of vertices in object (200, Optimum is > 256) 
 terrain_innertube11-Low number of vertices in object (72, Optimum is > 256) 
 terrain_doorway05-Low number of vertices in object (195, Optimum is > 256) 
 terrain_doorway05-High vertex to face ratio (2.930000, Optimum is < 2.000000) - poor stripping 
 terrain_doorway06-Low number of vertices in object (196, Optimum is > 256) 
 terrain_doorway06-High vertex to face ratio (2.930000, Optimum is < 2.000000) - poor stripping 
 terrain_doorway07-Low number of vertices in object (196, Optimum is > 256) 
 terrain_doorway07-High vertex to face ratio (2.930000, Optimum is < 2.000000) - poor stripping 
 collision_doorway07-Low number of vertices in object (196, Optimum is > 256) 
 collision_doorway07-High vertex to face ratio (2.930000, Optimum is < 2.000000) - poor stripping 
 collision_assignercontainer-Low number of vertices in object (21, Optimum is > 256) 
 collision_assignercontainer-High vertex to face ratio (2.461539, Optimum is < 2.000000) - poor stripping 
 terrain_labtankglass-Low number of vertices in object (72, Optimum is > 256) 
 AnimObj_Switch01A-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_backplate01A-Low number of vertices in object (152, Optimum is > 256) 
 lever-Low number of vertices in object (56, Optimum is > 256) 
 lever-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping 
 terrain_dollytrack-Low number of vertices in object (222, Optimum is > 256) 
 propdef_LFixtureB-Low number of vertices in object (67, Optimum is > 256) 
 terrain_cornerassignerelec-Low number of vertices in object (107, Optimum is > 256) 
 AnimObj_Switch02A-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_backplate02A-Low number of vertices in object (152, Optimum is > 256) 
 lever-Low number of vertices in object (56, Optimum is > 256) 
 lever-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping 
 AnimObj_Switch04A-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_backplate04A-Low number of vertices in object (152, Optimum is > 256) 
 lever-Low number of vertices in object (56, Optimum is > 256) 
 lever-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping 
 AnimObj_Switch03A-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_backplate03A-Low number of vertices in object (152, Optimum is > 256) 
 lever-Low number of vertices in object (56, Optimum is > 256) 
 lever-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping 
 scriptPropdef_ElecA-Low number of vertices in object (12, Optimum is > 256) 
 scriptPropdef_ElecA-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 scriptPropdef_ElecB-Low number of vertices in object (12, Optimum is > 256) 
 scriptPropdef_ElecB-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
  
 -END- 
 - EOF - 
